added convenience asset passing for books and pages.
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@ -1,6 +1,7 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using RecrownedAthenaeum.Camera;
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using RecrownedAthenaeum.ContentSystem;
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using System.Collections.Generic;
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using System.Linq;
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@ -11,11 +12,21 @@ namespace RecrownedAthenaeum.UI.Book
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/// </summary>
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public class Book
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{
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readonly ContentManagerController assets;
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Camera2D camera;
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Page targetPage;
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Rectangle dimensions;
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Dictionary<string, Page> pages = new Dictionary<string, Page>();
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/// <summary>
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/// Creates a book.
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/// </summary>
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/// <param name="assets"><see cref="ContentManagerController"/> that holds the assets that are to be used in the pages for this book during initialization.</param>
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public Book(ContentManagerController assets)
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{
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this.assets = assets;
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}
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/// <summary>
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/// Should be called whenever a valid camera and dimensions for the book exist.
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/// Initializes book with given parameters.
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@ -76,7 +87,7 @@ namespace RecrownedAthenaeum.UI.Book
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{
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foreach (Page page in pages)
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{
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page.Initialize();
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page.Initialize(assets);
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this.pages.Add(page.Name, page);
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}
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}
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@ -1,4 +1,5 @@
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using RecrownedAthenaeum.UI.Modular;
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using RecrownedAthenaeum.ContentSystem;
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using RecrownedAthenaeum.UI.Modular;
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namespace RecrownedAthenaeum.UI.Book
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{
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@ -43,7 +44,8 @@ namespace RecrownedAthenaeum.UI.Book
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/// <summary>
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/// Called only once after a page is added to a <see cref="Book"/>. Generally used to instantiate the modules of the page.
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/// </summary>
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protected internal virtual void Initialize()
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/// <param name="assets">The assets to be used during initialization passed by the book this page belongs to.</param>
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protected internal virtual void Initialize(ContentManagerController assets)
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{
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}
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