added serialization of the texture atlas data for texture packer's save function.
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@ -8,6 +8,7 @@ using RecrownedAthenaeum.Pipeline.NinePatch;
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using SixLabors.ImageSharp.Processing;
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using SixLabors.Primitives;
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using System.Linq;
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using Newtonsoft.Json;
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namespace RecrownedAthenaeum.Tools.TextureAtlas
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{
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@ -85,8 +86,9 @@ namespace RecrownedAthenaeum.Tools.TextureAtlas
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/// <summary>
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/// Renders the build into a PNG file and generates the respective <see cref="TextureAtlasData"/> meant for serialization and later to be loaded.
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/// </summary>
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/// <param name="output"></param>
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public void Save(string output)
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/// <param name="output">directory to output to.</param>
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/// <param name="atlasName">name of atlas.</param>
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public void Save(string output, string atlasName)
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{
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GraphicsOptions gOptions = new GraphicsOptions();
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@ -104,13 +106,17 @@ namespace RecrownedAthenaeum.Tools.TextureAtlas
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regions[i].ninePatchData = imageH.ninePatchData;
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atlasTexture.Mutate(img => img.DrawImage(gOptions, imageH.image, new Point(imageH.x, imageH.y)));
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}
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using (FileStream stream = new FileStream(output, FileMode.Create))
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using (FileStream stream = new FileStream(output + atlasName + ".png", FileMode.Create))
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{
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atlasTexture.SaveAsPng(stream);
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}
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}
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string serialized = JsonConvert.SerializeObject(new TextureAtlasData(atlasName + ".png", regions));
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using (StreamWriter stream = new StreamWriter(output + atlasName + ".tatlas"))
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{
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stream.WriteLine(serialized);
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}
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}
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public void SetNinePatch(string fileName, int a, int b, int c, int d)
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