added draw and texture obtaining functions to atlas and regions.
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@ -5,13 +5,18 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Serialization;
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namespace RecrownedAthenaeum.DataTypes
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{
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public class NinePatch
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{
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[XmlIgnore]
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public Color color;
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[XmlIgnore]
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readonly Texture2D texture;
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readonly int a, b, c, d;
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/// <summary>
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@ -1,22 +1,57 @@
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using Recrowned_Athenaeum.DataTypes;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Recrowned_Athenaeum.DataTypes;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;23
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using System.Threading.Tasks;
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using System.Xml.Serialization;
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namespace RecrownedAthenaeum.DataTypes
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{
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public class TextureAtlas
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{
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string assetName;
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private TextureAtlasRegion[] textureRegions;
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public TextureAtlas(TextureAtlasRegion[] textureRegions)
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[XmlIgnore]
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private Texture2D texture;
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[XmlIgnore]
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private Dictionary<string, TextureAtlasRegion> dictionaryOfRegions = new Dictionary<string, TextureAtlasRegion>();
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/// <summary>
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/// Should be called after serialization to prepare the data.
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/// More specifically, loads the texture map, as well as load the regions into a dictionary.
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/// <param name="texture">the texture for the atlas.</param>
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/// </summary>
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public void Initialize(Texture2D texture)
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{
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this.textureRegions = textureRegions;
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SetTextureRegions(texture, textureRegions);
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}
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public void SetTextureRegions(Texture2D texture, TextureAtlasRegion[] regions)
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{
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this.texture = texture;
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Array.Sort(regions);
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this.textureRegions = regions;
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dictionaryOfRegions.Clear();
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foreach (TextureAtlasRegion region in textureRegions)
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{
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dictionaryOfRegions.Add(region.name, region);
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}
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}
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public void Draw(SpriteBatch batch, Rectangle destinationRectangle, string textureRegionName)
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{
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dictionaryOfRegions[textureRegionName].Draw(batch, destinationRectangle, );
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}
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public Texture2D TextureOfRegion(string name, GraphicsDevice graphicsDevice)
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{
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return dictionaryOfRegions[name].AsTexture2D(graphicsDevice, texture);
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}
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}
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}
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@ -1,19 +1,51 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using RecrownedAthenaeum.DataTypes;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Serialization;
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namespace Recrowned_Athenaeum.DataTypes
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{
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public struct TextureAtlasRegion
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public struct TextureAtlasRegion : IComparable<TextureAtlasRegion>, IDisposable
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{
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string name;
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Rectangle bounds;
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public string name;
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Rectangle sourceRectangle;
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Vector2 origin;
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bool ninePatch;
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int a, b, c, d;
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Color color;
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float rotation;
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NinePatch ninepatch;
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[XmlIgnore]
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Texture2D regionTexture;
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public void Draw(SpriteBatch batch, Rectangle destination, Texture2D regionOfTexture)
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{
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batch.Draw(regionOfTexture, destination, sourceRectangle, color);
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}
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public Texture2D AsTexture2D(GraphicsDevice graphicsDevice, Texture2D textureAtlas)
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{
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if (regionTexture == null)
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{
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Color[] data = new Color[sourceRectangle.Width * sourceRectangle.Height];
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regionTexture = new Texture2D(graphicsDevice, sourceRectangle.Width, sourceRectangle.Height);
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textureAtlas.GetData(0, sourceRectangle, data, 0, sourceRectangle.Width * sourceRectangle.Height);
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regionTexture.SetData(data);
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}
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return regionTexture;
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}
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public int CompareTo(TextureAtlasRegion other)
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{
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return name.CompareTo(other);
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}
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public void Dispose()
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{
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regionTexture?.Dispose();
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}
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}
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}
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