Added basic world scale variable.
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@ -9,7 +9,6 @@ namespace RecrownedAthenaeum.Camera
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/// </summary>
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/// </summary>
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public class Camera2D : Camera3D
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public class Camera2D : Camera3D
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{
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{
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/// <summary>
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/// <summary>
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/// The 2D position.
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/// The 2D position.
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/// </summary>
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/// </summary>
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@ -13,6 +13,11 @@ namespace RecrownedAthenaeum.Camera
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/// </summary>
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/// </summary>
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public class Camera3D
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public class Camera3D
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{
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{
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/// <summary>
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/// The zoom of the camera.
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/// </summary>
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public float worldScale = 1f;
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/// <summary>
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/// <summary>
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/// Current position in the world.
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/// Current position in the world.
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/// </summary>
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/// </summary>
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@ -36,7 +41,7 @@ namespace RecrownedAthenaeum.Camera
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/// <summary>
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/// <summary>
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/// The view matrix that describes where the camera looks.
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/// The view matrix that describes where the camera looks.
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/// </summary>
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/// </summary>
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public Matrix ViewMatrix { get; private set; }
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public Matrix ViewMatrix { get; protected set; }
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/// <summary>
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/// <summary>
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/// The projection matrix.
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/// The projection matrix.
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@ -51,7 +56,7 @@ namespace RecrownedAthenaeum.Camera
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/// <summary>
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/// <summary>
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/// The basic effect that contains the transformations.
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/// The basic effect that contains the transformations.
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/// </summary>
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/// </summary>
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public BasicEffect BasicEffect { get; private set; }
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public BasicEffect BasicEffect { get; protected set; }
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/// <summary>
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/// <summary>
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/// Constructs 3D camera with an orthographic projection matrix with dimensions of graphics devices viewport. All changes to matrices should have apply called after changes.
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/// Constructs 3D camera with an orthographic projection matrix with dimensions of graphics devices viewport. All changes to matrices should have apply called after changes.
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@ -79,6 +84,7 @@ namespace RecrownedAthenaeum.Camera
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public virtual void Apply()
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public virtual void Apply()
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{
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{
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ViewMatrix = Matrix.CreateLookAt(position, lookAt, upDirection);
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ViewMatrix = Matrix.CreateLookAt(position, lookAt, upDirection);
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worldMatrix *= Matrix.CreateScale(worldScale);
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BasicEffect.World = worldMatrix;
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BasicEffect.World = worldMatrix;
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BasicEffect.View = ViewMatrix;
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BasicEffect.View = ViewMatrix;
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