Vertex shader now has a transformation matrix built in.
This commit is contained in:
parent
ca38a129d7
commit
20fa19fff5
@ -1,7 +1,8 @@
|
|||||||
#version 330 core
|
#version 330 core
|
||||||
layout (location = 0) in vec3 aPosition;
|
in vec3 aPosition;
|
||||||
|
in mat4 aTransform;
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
gl_Position = vec4(aPosition, 1.0);
|
gl_Position = vec4(aPosition, 1) * aTransform;
|
||||||
}
|
}
|
Loading…
Reference in New Issue
Block a user