refactor: removed dash from project name and underscore from namespaces. Began working on pipeline project.

This commit is contained in:
2018-12-04 19:19:31 -06:00
parent 52fa550ced
commit 151480eaee
40 changed files with 316 additions and 114 deletions

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using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RecrownedAthenaeum.Input
{
public interface IInputListener
{
bool KeyboardStateChanged(KeyboardState state);
bool MouseStateChanged(MouseState state);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework.Input;
namespace RecrownedAthenaeum.Input
{
class InputListener : IInputListener
{
public bool KeyboardStateChanged(KeyboardState state)
{
return true;
}
public bool MouseStateChanged(MouseState state)
{
return true;
}
}
}

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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using RecrownedAthenaeum.Input;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RecrownedAthenaeum.Input
{
public static class InputUtilities
{
public static List<IInputListener> InputListeners;
static KeyboardState keyboardState;
static MouseState mouseState;
static InputUtilities()
{
InputListeners = new List<IInputListener>();
}
public static void Update()
{
KeyboardState updatedKeyboardState = Keyboard.GetState();
MouseState updatedMouseState = Mouse.GetState();
bool disableKeyboard = false;
bool disableMouse = false;
foreach (IInputListener inputListener in InputListeners)
{
if (!disableKeyboard && keyboardState != updatedKeyboardState)
{
disableKeyboard = inputListener.KeyboardStateChanged(updatedKeyboardState);
}
if (!disableMouse && mouseState != updatedMouseState)
{
disableMouse = inputListener.MouseStateChanged(updatedMouseState);
}
if (disableKeyboard && disableMouse)
{
break;
}
}
UpdateStates();
}
public static bool MouseClicked()
{
if (mouseState.LeftButton == ButtonState.Pressed)
{
return Mouse.GetState().LeftButton != ButtonState.Pressed;
}
return false;
}
private static void UpdateStates()
{
keyboardState = Keyboard.GetState();
mouseState = Mouse.GetState();
}
public static bool MouseWithinBoundries(Rectangle bounds)
{
MouseState mouseState = Mouse.GetState();
if (mouseState.X >= bounds.X && mouseState.X <= (bounds.X + bounds.Width) && mouseState.Y >= bounds.Y && mouseState.Y <= (bounds.Y + bounds.Height))
{
return true;
}
return false;
}
}
}