Added a check to see if input is null.
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@ -1,5 +1,6 @@
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using RecrownedGTK.Types;
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using RecrownedGTK.Types;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using System;
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namespace RecrownedGTK.Graphics.Render {
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namespace RecrownedGTK.Graphics.Render {
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public class RectTexture : Rectangle, IDrawable {
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public class RectTexture : Rectangle, IDrawable {
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private uint[] indices;
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private uint[] indices;
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@ -55,8 +56,8 @@ namespace RecrownedGTK.Graphics.Render {
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}
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}
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}
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}
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public RectTexture(TextureData textureData) {
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public RectTexture(TextureData textureData) {
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this.textureData = textureData ?? throw new ArgumentNullException("Texture data can't be Null.");
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this.textureData = textureData;
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this.textureData = textureData;
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vertices = new VertexInformation[4];
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vertices = new VertexInformation[4];
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indices = new uint[] {0, 1, 3,
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indices = new uint[] {0, 1, 3,
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1, 2, 3};
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1, 2, 3};
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