2018-11-30 02:41:06 +00:00
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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2018-12-04 13:45:09 +00:00
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using RecrownedAthenaeum.Input;
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using RecrownedAthenaeum.Render;
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2018-11-30 02:41:06 +00:00
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using System;
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2018-12-04 13:45:09 +00:00
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namespace RecrownedAthenaeum.UI.Modular
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{
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/// <summary>
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/// Module for UI layout.
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/// </summary>
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public class UIModule : IInputListener
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{
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private RectangleRenderer rectangleRenderer;
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/// <summary>
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/// Draws rectangle using the bounds of this module.
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/// </summary>
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public bool Debugging { set { if (value) { if (rectangleRenderer == null) rectangleRenderer = new RectangleRenderer(); } else { rectangleRenderer?.Dispose(); rectangleRenderer = null; } } get { return rectangleRenderer != null; } }
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/// <summary>
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/// Bounds of this module.
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/// </summary>
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public Rectangle bounds;
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/// <summary>
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/// Origin of this module.
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/// </summary>
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public Vector2 origin;
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/// <summary>
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/// The parent of this module. May be null.
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/// </summary>
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public UIModuleGroup Parent;
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/// <summary>
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/// Name of this module. For organizational/referencial purposes mostly.
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/// </summary>
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public string Name;
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/// <summary>
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/// The color tint of this module.
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/// </summary>
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public Color color = Color.White;
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/// <summary>
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/// Called every frame to update this module. Calculations and movement should go here.
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/// </summary>
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/// <param name="gameTime">Game time information.</param>
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public virtual void Update(GameTime gameTime)
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{
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}
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/// <summary>
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/// Called every frame to draw this module. Anything that needs to be drawn should go here.
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/// </summary>
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/// <param name="batch">Batch used to draw.</param>
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public virtual void Draw(SpriteBatch batch)
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{
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if (Debugging) { rectangleRenderer.Draw(bounds.X, bounds.Y, bounds.Width, bounds.Height, Color.Red); }
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}
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/// <summary>
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/// Converts the given rectangle to the coordinates of the parent.
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/// </summary>
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/// <param name="rectangle">Rectangle to convert.</param>
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/// <returns></returns>
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public Rectangle ConvertToParentCoordinates(Rectangle rectangle)
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{
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if (Parent != null)
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{
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Rectangle parentHitbox = Parent.ConvertToParentCoordinates(rectangle);
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int tX = rectangle.X + parentHitbox.X;
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int tY = rectangle.Y + parentHitbox.Y;
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return new Rectangle(tX, tY, rectangle.Width, rectangle.Height);
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} else
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{
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return rectangle;
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}
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}
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/// <summary>
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/// Removes this module from the parent.
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/// </summary>
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public void RemoveFromParent()
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{
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if (Parent == null) throw new InvalidOperationException("Parent is null.");
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Parent.RemoveModule(this);
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}
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/// <summary>
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/// Called whenever the keyboard state is changed.
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/// </summary>
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/// <param name="state">The current keyboard state.</param>
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/// <returns>Returning whether or not to continue to call the next listener.</returns>
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public virtual bool KeyboardStateChanged(KeyboardState state)
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{
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return true;
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}
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/// <summary>
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/// Called whenever the state of the mouse changes. This includes movement.
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/// </summary>
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/// <param name="state">The current state of the mouse.</param>
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/// <returns>Returning whether or not to continue to call the next listener.</returns>
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public virtual bool MouseStateChanged(MouseState state)
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{
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return true;
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}
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/// <summary>
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/// Sets the origin to be the center of the bounds.
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/// </summary>
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public void CenterOrigin()
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{
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origin.X = bounds.Width / 2f;
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origin.Y = bounds.Height / 2f;
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}
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}
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}
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