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using Microsoft.Xna.Framework ;
using Microsoft.Xna.Framework.Graphics ;
using System ;
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namespace RecrownedAthenaeum.Render
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{
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/// <summary>
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/// A virtual 2D camera that wraps the normal <see cref="BasicCamera"/>. Default projection is orthographic.
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/// </summary>
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public class Camera2D : BasicCamera
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{
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/// <summary>
/// The width of the view of the camera.
/// </summary>
public int viewWidth ;
/// <summary>
/// The height of the view of the camera.
/// </summary>
public int viewHeight ;
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/// <summary>
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/// The 2D position.
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/// </summary>
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public Vector2 Position { get { return new Vector2 ( position . X , position . Y ) ; } set { position . X = value . X ; position . Y = value . Y ; } }
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/// <summary>
/// Places camera in the center given the corner position.
/// </summary>
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public Vector2 ConrnerPosition { set { position . X = value . X + viewWidth / 2f ; position . Y = value . Y + viewHeight / 2f ; } }
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/// <summary>
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/// A 2D camera from the generic <see cref="BasicCamera"/>.
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/// </summary>
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/// <param name="height">Width of camera view.</param>
/// <param name="width">Height of camera view.</param>
/// <param name="basicEffect">A basic effect that will be updated with the correct matrice information everytime <see cref="Apply"/> is called. Can be null and thus will not be used.</param>
public Camera2D ( int width , int height , BasicEffect basicEffect = null ) : base ( basicEffect )
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{
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this . viewWidth = width ;
this . viewHeight = height ;
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upDirection = Vector3 . Down ;
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ConrnerPosition = new Vector2 ( 0 , 0 ) ;
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Apply ( ) ;
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}
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/// <summary>
/// Applies for 2D.
/// Sets where the camera is looking for the view matrix to the position of the camera.
/// </summary>
public override void Apply ( )
{
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projectionMatrix = Matrix . CreateOrthographic ( viewWidth , viewHeight , 0 , 1 ) ;
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position . Z = 0 ;
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lookAt = new Vector3 ( Position , 1f ) ;
base . Apply ( ) ;
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}
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/// <summary>
/// Lerps to the given position.
/// </summary>
/// <param name="alpha">The multiplier for difference in distance.</param>
/// <param name="targetPosition">The target position to lerp to.</param>
/// <param name="delta">Time between this frame and the previous frame.</param>
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public void LinearInterpolationToPosition ( float alpha , Vector2 targetPosition , float delta )
{
if ( alpha < = 0 & & alpha > 1f ) throw new ArgumentException ( "Alpha can't be greater than 1f, less than or equal to 0." ) ;
Vector2 distance = targetPosition - Position ;
distance * = ( float ) ( 1.0f - Math . Pow ( 1 - alpha , delta / 0.02f ) ) ;
Position + = distance ;
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}
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/// <summary>
/// Moves the camera.
/// Apply needs to be called.
/// </summary>
/// <param name="move">Magnitude of how much to move per axis.</param>
public void MoveCamera ( Vector2 move )
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{
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Position + = move ;
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}
}
}