recrownedgtk/RecrownedGTK/Game/IState.cs

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353 B
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using OpenTK.Input;
namespace RecrownedGTK.Game {
public interface IState
{
bool Shown(GameEngine gameManager);
void Update(double time);
void Render(double time);
void Hidden();
void WindowSizeUpdate(int width, int height);
bool CloseRequested();
IState ChangeState();
}
}