recrownedgtk/RecrownedGTK/Graphics/Render/Shader/default.vert

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2020-02-17 02:44:21 +00:00
#version 330 core
in vec3 aPosition;
in mat4 aTransform;
in vec2 aTexCoord;
in vec4 aColor;
out vec2 texCoord;
out vec4 color;
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void main()
{
gl_Position = vec4(aPosition, 1) * aTransform;
}