Commit Graph

18 Commits

Author SHA1 Message Date
3e5b838abe Many refactors and minor changes. idk. 2019-04-08 23:58:27 -05:00
d7ca521b9b Scissoring now works and implemented; Refactoring as well; 2019-03-27 02:35:20 -05:00
b045033b25 refactoring; removed configuration setup; added consistent sprite batch; got rid of sprite batch settings; implemented newer setup; 2019-03-23 19:04:43 -05:00
e3535f5662 Changed 9p and tatlas' to use a separately loaded texture. 2019-03-20 19:28:16 -05:00
04ec3cd793 Variable name refactor. 2019-03-10 00:49:25 -06:00
c59252dbbf Added better system for beginning sprite batches for easier consistency. 2019-03-09 02:03:05 -06:00
ed11d31100 Modules made more useable by improving or fixing some of the drawing position logic. Variable names refactored as well. 2019-03-09 00:57:29 -06:00
8bd6ba6dc8 Implemented spritebatch's method of handling the origin. 2019-03-01 23:27:44 -06:00
f311cc38f3 Added offset to be used instead of origin in spritebatch does things I don't want it to do. Also added a project to more easily test this library. 2019-03-01 23:27:07 -06:00
051f3b04b5 Attempted at fixing 2D camera system. 2019-02-24 22:44:02 -06:00
3c7e6cdefb Implemented the changes of the new camera. 2019-02-06 00:12:08 -06:00
e1e2bbb3d7 Began trying to fix primitive batch. Added a default camera to the configuration. 2019-01-30 07:46:58 -06:00
2a2a7cba49 Done basic documentation. Further expansion may be needed. Maybe. But only maybe. 2019-01-14 20:00:11 -06:00
40c7772559 documentation. 2019-01-14 00:34:35 -06:00
32c2f25196 documentation 2019-01-13 23:23:03 -06:00
9df8503f08 removed all unused imports. 2019-01-13 14:22:53 -06:00
ec62b81a12 basic primitive batch progress. 2019-01-11 22:09:42 -06:00
151480eaee refactor: removed dash from project name and underscore from namespaces. Began working on pipeline project. 2018-12-04 19:19:31 -06:00