Cleaned dependencies and project up. I don't actually know.
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08f45bcfd4
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@ -3,7 +3,6 @@
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<TargetFramework>netstandard2.0</TargetFramework>
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<TargetFramework>netstandard2.0</TargetFramework>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="12.0.2" PrivateAssets="All"/>
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<PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable" Version="3.7.1.189" PrivateAssets="All"/>
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<PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable" Version="3.7.1.189" PrivateAssets="All"/>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@ -18,7 +18,7 @@ namespace RecrownedAthenaeum.ContentSystem
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/// <summary>
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/// <summary>
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/// Path modifiers to change the path in which the content manager looks to load a file. Used for better organizing things while not needing to type entire path.
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/// Path modifiers to change the path in which the content manager looks to load a file. Used for better organizing things while not needing to type entire path.
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/// </summary>
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/// </summary>
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public readonly Dictionary<Type, IContentPathResolver> contentPathModifier;
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private readonly Dictionary<Type, IContentPathResolver> contentPathModifier;
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/// <summary>
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/// <summary>
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/// Used when no path modifier is defined for that specific type.
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/// Used when no path modifier is defined for that specific type.
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/// </summary>
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/// </summary>
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@ -47,7 +47,21 @@ namespace RecrownedAthenaeum.ContentSystem
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queue = new Queue<ContentData>();
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queue = new Queue<ContentData>();
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contentPathModifier = new Dictionary<Type, IContentPathResolver>();
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contentPathModifier = new Dictionary<Type, IContentPathResolver>();
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}
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}
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/// <summary>
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/// Adds a <see cref="IContentPathResolver"/> to this handler.
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/// </summary>
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/// <param name="assetType"></param>
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/// <param name="contentResolver"></param>
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public void AddContentPathResolver(Type assetType, IContentPathResolver contentResolver) {
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contentPathModifier.Add(assetType, contentResolver);
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}
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/// <summary>
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/// Removes the <see cref="IContentPathResolver"/> for the key.
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/// </summary>
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/// <param name="assetType"></param>
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public void RemoveContentResolver(Type assetType) {
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contentPathModifier.Remove(assetType);
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}
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private void Load(string assetName, Type type, bool usePathModifier)
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private void Load(string assetName, Type type, bool usePathModifier)
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{
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{
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Debug.WriteLine("Loading asset: " + assetName);
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Debug.WriteLine("Loading asset: " + assetName);
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@ -179,6 +193,5 @@ namespace RecrownedAthenaeum.ContentSystem
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}
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}
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}
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}
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}
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}
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}
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}
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@ -3,7 +3,7 @@
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<TargetFramework>netstandard2.0</TargetFramework>
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<TargetFramework>netstandard2.0</TargetFramework>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="12.0.2" PrivateAssets="All"/>
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3"/>
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.6.0.1625" PrivateAssets="All"/>
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.6.0.1625" PrivateAssets="All"/>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -158,10 +158,12 @@ namespace RecrownedAthenaeum.UI.ScreenSystem
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{
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{
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if (resizing) throw new InvalidOperationException("Already resizing.");
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if (resizing) throw new InvalidOperationException("Already resizing.");
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resizing = true;
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resizing = true;
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Screen.AssetLoadStateChange(false);
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if (Screen != null) {
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Screen = loadingScreen;
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Screen.AssetLoadStateChange(false);
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previousScreenRenderTarget.Dispose();
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Screen = loadingScreen;
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previousScreenRenderTarget = null;
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previousScreenRenderTarget.Dispose();
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previousScreenRenderTarget = null;
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}
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}
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}
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/// <summary>
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/// <summary>
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@ -24,11 +24,9 @@ namespace RecrownedAthenaeum.UI.SkinSystem
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{
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{
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get
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get
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{
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{
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try
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if (mainSkin.CursorTexture != null) {
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{
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return mainSkin.CursorTexture;
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return mainSkin.CursorTexture;
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} catch (NullReferenceException)
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} else {
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{
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return alternateSkin.CursorTexture;
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return alternateSkin.CursorTexture;
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}
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}
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}
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}
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