refactor: removed dash from project name and underscore from namespaces. Began working on pipeline project.
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109
RecrownedAthenaeum/UI/Modular/UIModuleGroup.cs
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109
RecrownedAthenaeum/UI/Modular/UIModuleGroup.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using RecrownedAthenaeum.Camera;
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using RecrownedAthenaeum.Input;
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namespace RecrownedAthenaeum.UI.Modular
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{
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public class UIModuleGroup : UIModule
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{
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List<UIModule> modules = new List<UIModule>();
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Rectangle scissorBounds;
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RasterizerState scissorRasterizer = new RasterizerState();
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public Camera2D Camera { get; set; }
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public UIModuleGroup(bool crop = false, Camera2D camera = null)
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{
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Camera = camera;
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if (crop)
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{
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scissorRasterizer.ScissorTestEnable = true;
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scissorBounds = new Rectangle();
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}
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}
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public override void Draw(SpriteBatch batch)
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{
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if (scissorBounds != null)
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{
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batch.End();
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batch.Begin(SpriteSortMode.Deferred, null, null, null, scissorRasterizer, null, Camera?.TransformMatrix);
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scissorBounds.Width = bounds.Width;
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scissorBounds.Height = bounds.Height;
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scissorBounds.X = bounds.X;
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scissorBounds.Y = bounds.Y;
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Rectangle scissor = scissorBounds;
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scissorBounds = batch.GraphicsDevice.ScissorRectangle;
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batch.GraphicsDevice.ScissorRectangle = scissor;
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}
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foreach (UIModule module in modules)
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{
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int offsetX = module.bounds.X;
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int offsetY = module.bounds.Y;
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module.bounds.X = bounds.X + offsetX - (int)module.origin.X;
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module.bounds.Y = bounds.Y + offsetY - (int)module.origin.Y;
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module.Draw(batch);
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module.bounds.X = offsetX;
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module.bounds.Y = offsetY;
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}
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if (scissorBounds != null)
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{
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batch.GraphicsDevice.ScissorRectangle = scissorBounds;
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batch.End();
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batch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, Camera?.TransformMatrix);
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}
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}
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public override void Update(GameTime gameTime)
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{
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foreach (UIModule module in modules)
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{
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module.Update(gameTime);
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}
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}
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public void AddModule(params UIModule[] addModules)
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{
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foreach (UIModule module in addModules)
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{
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if (modules.Contains(module))
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{
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throw new InvalidOperationException(module.ToString() + " already exists in " + this.ToString());
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}
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module.Parent = this;
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modules.Add(module);
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}
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}
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public void RemoveModule(UIModule module)
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{
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module.Parent = null;
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modules.Remove(module);
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}
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public override bool KeyboardStateChanged(KeyboardState state)
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{
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foreach (UIModule module in modules)
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{
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module.KeyboardStateChanged(state);
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}
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return base.KeyboardStateChanged(state);
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}
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public override bool MouseStateChanged(MouseState state)
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{
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foreach (UIModule module in modules)
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{
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module.MouseStateChanged(state);
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}
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return base.MouseStateChanged(state);
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}
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}
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}
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