Moved the ScreenSystem to under UI namespace.
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@ -3,10 +3,10 @@
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<TargetFramework>netstandard2.0</TargetFramework>
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<TargetFramework>netstandard2.0</TargetFramework>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.2" PrivateAssets="All"/>
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<PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable" Version="3.7.1.189" />
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<PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable" Version="3.7.1.189" PrivateAssets="All"/>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\RecrownedAthenaeum\RecrownedAthenaeum.csproj" />
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<ProjectReference Include="..\RecrownedAthenaeum\RecrownedAthenaeum.csproj" PrivateAssets="All"/>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="MonoGame.Framework.Content.Pipeline.Portable" version="3.7.1.189" targetFramework="net45" />
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<package id="MonoGame.Framework.Portable" version="3.7.1.189" targetFramework="net45" />
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<package id="Newtonsoft.Json" version="12.0.1" targetFramework="net45" />
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</packages>
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@ -14,13 +14,13 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.2" PrivateAssets="All"/>
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<PackageReference Include="SixLabors.ImageSharp" Version="1.0.0-beta0005" />
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<PackageReference Include="SixLabors.ImageSharp" Version="1.0.0-beta0005" />
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<PackageReference Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta0005" />
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<PackageReference Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta0005" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\RecrownedAthenaeum\RecrownedAthenaeum.csproj" />
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<ProjectReference Include="..\RecrownedAthenaeum\RecrownedAthenaeum.csproj" PrivateAssets="All"/>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -3,7 +3,7 @@
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<TargetFramework>netstandard2.0</TargetFramework>
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<TargetFramework>netstandard2.0</TargetFramework>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="12.0.2"/>
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<PackageReference Include="Newtonsoft.Json" Version="12.0.2" PrivateAssets="All"/>
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189"/>
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<PackageReference Include="MonoGame.Framework.Portable" Version="3.6.0.1625" PrivateAssets="All"/>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -2,7 +2,7 @@
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using RecrownedAthenaeum.Render;
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using RecrownedAthenaeum.Render;
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namespace RecrownedAthenaeum.ScreenSystem
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namespace RecrownedAthenaeum.UI.ScreenSystem
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{
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{
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/// <summary>
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/// <summary>
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/// Contracts a transition that the <see cref="ScreenManager"/> can use.
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/// Contracts a transition that the <see cref="ScreenManager"/> can use.
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@ -4,7 +4,7 @@ using Microsoft.Xna.Framework.Graphics;
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using RecrownedAthenaeum.Render;
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using RecrownedAthenaeum.Render;
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using System;
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using System;
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namespace RecrownedAthenaeum.ScreenSystem
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namespace RecrownedAthenaeum.UI.ScreenSystem
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{
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{
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/// <summary>
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/// <summary>
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/// A screen specifically meant to fill in loading times.
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/// A screen specifically meant to fill in loading times.
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@ -3,7 +3,7 @@ using Microsoft.Xna.Framework.Graphics;
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using RecrownedAthenaeum.Render;
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using RecrownedAthenaeum.Render;
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace RecrownedAthenaeum.ScreenSystem
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namespace RecrownedAthenaeum.UI.ScreenSystem
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{
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{
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/// <summary>
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/// <summary>
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/// Represents one of the poosible states a screen can be in.
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/// Represents one of the poosible states a screen can be in.
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@ -4,7 +4,7 @@ using RecrownedAthenaeum.Render;
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using System;
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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namespace RecrownedAthenaeum.ScreenSystem
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namespace RecrownedAthenaeum.UI.ScreenSystem
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{
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{
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/// <summary>
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/// <summary>
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/// Called when the first screen is being shown.
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/// Called when the first screen is being shown.
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