Moved the ScreenSystem to under UI namespace.

This commit is contained in:
Harrison Deng 2019-06-01 15:36:31 -05:00
parent cc0099ee7d
commit 08f45bcfd4
8 changed files with 11 additions and 17 deletions

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@ -3,10 +3,10 @@
<TargetFramework>netstandard2.0</TargetFramework> <TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.2" PrivateAssets="All"/>
<PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable" Version="3.7.1.189" /> <PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable" Version="3.7.1.189" PrivateAssets="All"/>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\RecrownedAthenaeum\RecrownedAthenaeum.csproj" /> <ProjectReference Include="..\RecrownedAthenaeum\RecrownedAthenaeum.csproj" PrivateAssets="All"/>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="MonoGame.Framework.Content.Pipeline.Portable" version="3.7.1.189" targetFramework="net45" />
<package id="MonoGame.Framework.Portable" version="3.7.1.189" targetFramework="net45" />
<package id="Newtonsoft.Json" version="12.0.1" targetFramework="net45" />
</packages>

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@ -14,13 +14,13 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.2" PrivateAssets="All"/>
<PackageReference Include="SixLabors.ImageSharp" Version="1.0.0-beta0005" /> <PackageReference Include="SixLabors.ImageSharp" Version="1.0.0-beta0005" />
<PackageReference Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta0005" /> <PackageReference Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta0005" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\RecrownedAthenaeum\RecrownedAthenaeum.csproj" /> <ProjectReference Include="..\RecrownedAthenaeum\RecrownedAthenaeum.csproj" PrivateAssets="All"/>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -3,7 +3,7 @@
<TargetFramework>netstandard2.0</TargetFramework> <TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="12.0.2"/> <PackageReference Include="Newtonsoft.Json" Version="12.0.2" PrivateAssets="All"/>
<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189"/> <PackageReference Include="MonoGame.Framework.Portable" Version="3.6.0.1625" PrivateAssets="All"/>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -2,7 +2,7 @@
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using RecrownedAthenaeum.Render; using RecrownedAthenaeum.Render;
namespace RecrownedAthenaeum.ScreenSystem namespace RecrownedAthenaeum.UI.ScreenSystem
{ {
/// <summary> /// <summary>
/// Contracts a transition that the <see cref="ScreenManager"/> can use. /// Contracts a transition that the <see cref="ScreenManager"/> can use.

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@ -4,7 +4,7 @@ using Microsoft.Xna.Framework.Graphics;
using RecrownedAthenaeum.Render; using RecrownedAthenaeum.Render;
using System; using System;
namespace RecrownedAthenaeum.ScreenSystem namespace RecrownedAthenaeum.UI.ScreenSystem
{ {
/// <summary> /// <summary>
/// A screen specifically meant to fill in loading times. /// A screen specifically meant to fill in loading times.

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@ -3,7 +3,7 @@ using Microsoft.Xna.Framework.Graphics;
using RecrownedAthenaeum.Render; using RecrownedAthenaeum.Render;
using System.Collections.Generic; using System.Collections.Generic;
namespace RecrownedAthenaeum.ScreenSystem namespace RecrownedAthenaeum.UI.ScreenSystem
{ {
/// <summary> /// <summary>
/// Represents one of the poosible states a screen can be in. /// Represents one of the poosible states a screen can be in.

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@ -4,7 +4,7 @@ using RecrownedAthenaeum.Render;
using System; using System;
using System.Diagnostics; using System.Diagnostics;
namespace RecrownedAthenaeum.ScreenSystem namespace RecrownedAthenaeum.UI.ScreenSystem
{ {
/// <summary> /// <summary>
/// Called when the first screen is being shown. /// Called when the first screen is being shown.