recrownedathenaeum/RecrownedAthenaeum/UI/Modular/UIModule.cs

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C#
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using RecrownedAthenaeum.Input;
using RecrownedAthenaeum.Render;
using System;
namespace RecrownedAthenaeum.UI.Modular
{
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/// <summary>
/// Module for UI layout.
/// </summary>
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public abstract class UIModule : IInputListener
{
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/// <summary>
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/// The width of the module.
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/// </summary>
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public virtual int Width { get; set; }
/// <summary>
/// The height of the module.
/// </summary>
public virtual int Height { get; set; }
/// <summary>
/// The X position of the module.
/// </summary>
public virtual int X { get; set; }
/// <summary>
/// The Y position of the module.
/// </summary>
public virtual int Y { get; set; }
/// <summary>
/// Bounds of this module (after factoring in the origin).
/// </summary>
public Rectangle Boundaries
{
get
{
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return new Rectangle((int)(X - origin.X), (int)(Y - origin.Y), Width, Height);
}
}
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/// <summary>
/// Origin of this module.
/// </summary>
public Vector2 origin;
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/// <summary>
/// The parent of this module. May be null.
/// </summary>
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public UIModuleGroup parent;
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/// <summary>
/// Name of this module. For organizational/referencial purposes mostly.
/// </summary>
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public string name;
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/// <summary>
/// The color tint of this module.
/// </summary>
public Color color = Color.White;
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/// <summary>
/// Called every frame to update this module. Calculations and movement should go here.
/// </summary>
/// <param name="gameTime">Game time information.</param>
public virtual void Update(GameTime gameTime)
{
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}
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/// <summary>
/// Called every frame to draw this module. Anything that needs to be drawn should go here.
/// </summary>
/// <param name="batch">Batch used to draw.</param>
public virtual void Draw(ConsistentSpriteBatch batch)
{
}
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/// <summary>
/// Converts the given rectangle to the coordinates of the parent.
/// </summary>
/// <param name="rectangle">Rectangle to convert.</param>
/// <returns></returns>
public Rectangle ConvertToParentCoordinates(Rectangle rectangle)
{
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if (parent != null)
{
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Rectangle parentHitbox = parent.ConvertToParentCoordinates(rectangle);
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int tX = rectangle.X + parentHitbox.X;
int tY = rectangle.Y + parentHitbox.Y;
return new Rectangle(tX, tY, rectangle.Width, rectangle.Height);
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}
else
{
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return rectangle;
}
}
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/// <summary>
/// Removes this module from the parent.
/// </summary>
public void RemoveFromParent()
{
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if (parent == null) throw new InvalidOperationException("Parent is null.");
parent.RemoveModule(this);
}
/// <summary>
/// Called whenever the keyboard state is changed.
/// </summary>
/// <param name="state">The current keyboard state.</param>
/// <returns>Returning whether or not to continue to call the next listener.</returns>
public virtual bool KeyboardStateChanged(KeyboardState state)
{
return true;
}
/// <summary>
/// Called whenever the state of the mouse changes. This includes movement.
/// </summary>
/// <param name="state">The current state of the mouse.</param>
/// <returns>Returning whether or not to continue to call the next listener.</returns>
public virtual bool MouseStateChanged(MouseState state)
{
return true;
}
/// <summary>
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/// Sets the origin to be the center using the <see cref="Width"/> and <see cref="Height"/>.
/// </summary>
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public virtual void CenterOrigin()
{
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origin.X = Width / 2f;
origin.Y = Height / 2f;
}
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/// <summary>
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/// Centers this module's on the horizontal axis relative to the parent <see cref="UIModuleGroup"/>.
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/// </summary>
/// <returns>True if possible and false if not.</returns>
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public bool CenterHorizontally()
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{
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if (parent != null)
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{
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Rectangle rectangle = parent.Boundaries;
if (parent != null && rectangle.Width >= Boundaries.Width)
{
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X = rectangle.Width / 2 + X;
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return true;
}
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}
return false;
}
/// <summary>
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/// Centers this module's origin on the vertical axis relative to the parent <see cref="UIModuleGroup"/>.
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/// </summary>
/// <returns>True if possible.</returns>
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public virtual bool CenterVertically()
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{
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if (parent != null)
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{
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Rectangle rectangle = parent.Boundaries;
if (rectangle.Height >= Boundaries.Height)
{
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Y = rectangle.Height / 2 + Y;
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return true;
}
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}
return false;
}
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/// <summary>
/// Sets the position and dimension of this module.
/// </summary>
/// <param name="rectangle">The rectangle that represents the position and dimensions of the module.</param>
public virtual void SetPositionAndDimensions(Rectangle rectangle)
{
X = rectangle.X;
Y = rectangle.Y;
Width = rectangle.Width;
Height = rectangle.Height;
}
}
}