75 lines
2.2 KiB
C#
75 lines
2.2 KiB
C#
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using RhythmBullet.Utilities.Camera;
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using RhythmBullet.Utilities.Input;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.UI.Modular
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{
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public class UIModule : IInputListener
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{
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public Rectangle bounds;
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public Vector2 origin;
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public UIModuleGroup Parent;
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public string Name;
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public Color color = Color.White;
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public virtual void Update(GameTime gameTime)
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{
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}
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public virtual void Draw(SpriteBatch batch)
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{
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}
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public Rectangle ConvertToParentCoordinates(Rectangle bounds)
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{
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if (Parent != null)
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{
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Rectangle parentHitbox = Parent.ConvertToParentCoordinates(bounds);
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int tX = bounds.X + parentHitbox.X;
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int tY = bounds.Y + parentHitbox.Y;
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return new Rectangle(tX, tY, bounds.Width, bounds.Height);
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} else
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{
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return bounds;
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}
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}
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public void RemoveFromParent()
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{
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if (Parent == null)
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{
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throw new InvalidOperationException("Parent is null.");
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}
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Parent.RemoveModule(this);
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}
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/// <summary>
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/// Called whenever the keyboard state is changed.
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/// </summary>
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/// <param name="state">The current keyboard state.</param>
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/// <returns>Returning whether or not to continue to call the next listener.</returns>
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public virtual bool KeyboardStateChanged(KeyboardState state)
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{
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return true;
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}
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/// <summary>
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/// Called whenever the state of the mouse changes. This includes movement.
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/// </summary>
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/// <param name="state">The current state of the mouse.</param>
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/// <returns>Returning whether or not to continue to call the next listener.</returns>
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public virtual bool MouseStateChanged(MouseState state)
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{
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return true;
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}
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}
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}
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