a6cebe703b
Now generating primitive islands.
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Favourable island mapper values.
2020-05-01 18:37:06 -05:00
e4597538b2
Chunk generation now generates sea and island.
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Adjusted values for the island mapper.
Island world mapper now takes a seed instead of a random object.
Refactoring of method names.
Reduced cache sizes used by terrain generation.
Reworked height shader to not use it's own noise generator.
Updated tests implementing changes respectively.
2020-04-30 21:42:03 -05:00
d0701ce63d
Changed async execution setup.
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Two beta threads with lower thread priority and one alpha with normal thread priority.
Implemented use of both in chunk loading.
2020-04-30 16:26:11 -05:00
9b111cc977
Cache value now has convenience constructor.
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Implemented the changes.
Also placed putting data in hashmap priority so for faster access.
2020-04-30 15:50:14 -05:00
3e80d1e67d
Height shader now takes random object in constructor.
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Removed old height shader code having to do with this change.
Implmemented changes to chunk generator.
2020-04-30 15:11:35 -05:00
0eb2a13d14
Adding to usage list before to hashmap for better concurrency.
2020-04-30 14:53:48 -05:00
50ee956ce7
Removed some debugging code, removed instance of double locking.
2020-04-30 14:51:14 -05:00
387393632d
Cache now no longer locked from reading while writing.
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Fixed another case where writing is followed by consecutive reading.
2020-04-30 14:40:28 -05:00
c60e94728e
Added fix for another potential multithreaded case for cache.
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Case: consecutive gets.
2020-04-30 01:03:52 -05:00
83297a1d10
Improved cache performance by removing locks.
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These sync locks can be removed because of fixing the multithread cases in the previous commit.
2020-04-30 00:20:32 -05:00
f7eb94ae39
Corrected false assumption in caching logic.
2020-04-30 00:09:58 -05:00
f637e79ea5
Refactoring.
2020-04-29 23:13:15 -05:00
64a3e3db27
Slightly faster.
2020-04-29 22:53:28 -05:00
1b80c26348
Clear cache after each test.
2020-04-29 21:29:47 -05:00
21e8e52b9c
Changed test parameters, added large sized test.
2020-04-29 21:26:22 -05:00
c963ad140f
Chunk generator asyncronously generates block values.
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Also added parallel capable override.
2020-04-29 20:12:54 -05:00
538b1c3cae
Changed some multithreaded tests to fail if exception is thrown.
2020-04-29 19:53:02 -05:00
c63298bcaa
Fixed tests environments.
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Added basic islandworldmapper to test for block value consistency.
UniBiomeGenerator tests now produce new random object with same seed.
2020-04-29 19:40:02 -05:00
c6fd9a833c
Revert to "Island world chunk generator now pre-generates island values."
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This reverts commit e40bf74cb8
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2020-04-29 19:14:20 -05:00
a119e6f596
Removed unneccesary blocking call.
2020-04-29 16:31:38 -05:00
4c93e85078
Fixed error.
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The order of checking for null prioritizing was swapped.
2020-04-29 16:28:24 -05:00
6f27e52c6b
Improved locking scheme of cache.
2020-04-29 16:25:27 -05:00
e40bf74cb8
Island world chunk generator now pre-generates island values.
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Also implements the new biome selector.
2020-04-29 15:06:24 -05:00
5b1bb4288d
Biome selector no longer requires random parameter.
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Implemented new biome selector changes.
2020-04-29 15:06:14 -05:00
c2fb0ffea8
Added executor to utilities.
2020-04-29 14:00:30 -05:00
14d0375c7e
Added threading for building the biome grid.
2020-04-29 13:11:07 -05:00
a102f53365
Changed locking positions.
2020-04-29 13:05:04 -05:00
d62bc696a5
Changed a test to use JUnit's timeout annotation.
2020-04-28 23:37:09 -05:00
b2efe76e27
Renamed test to better describe it.
2020-04-28 23:30:07 -05:00
437a3acdcc
Added a more scattered test.
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This may be a more realistic representation.
2020-04-28 23:22:43 -05:00
8595ab0c4e
Biome generator change in way of caching island info.
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Biome cache now stores a 4 biome values: current, main, shore, and shallow.
2020-04-28 23:15:29 -05:00
9c8dd377dd
Don't run tests again for packaging.
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Since testing is done in a separate task.
2020-04-28 18:13:55 -05:00
7311327d8d
Turning cache fairness off.
2020-04-28 17:40:28 -05:00
9883a98aa0
Testing with fairness turned on for cache.
2020-04-28 17:37:10 -05:00
e7f5558aa5
Added doc and changed accessibility of support class.
2020-04-28 17:35:08 -05:00
7a2a2d4ca6
Renamed some tests and changed amount tested.
2020-04-28 17:18:36 -05:00
b49f50f728
Increased chunk count to 6000.
2020-04-28 17:13:11 -05:00
61a6bbaa4f
Cleaned up cache tests.
2020-04-28 17:12:36 -05:00
ca1e1c0975
Changed import to latest JUnit import.
2020-04-28 16:57:09 -05:00
b30d689183
Reworked thread safe cache solution.
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Also performed refactoring.
And added some threaded tests.
2020-04-28 16:53:23 -05:00
7c073cdc6e
Preventing flooder from checking same node.
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Added another flooder test.
2020-04-27 23:17:54 -05:00
85ec44a4d7
Flood algorithm added and (basic) tests performed.
2020-04-27 21:10:55 -05:00
2a0f26f8bc
Reworked operation order for DFS.
2020-04-27 20:35:32 -05:00
250334e348
Fixed cache locks as they were swapped.
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Must've been real tired or something while writing that.
2020-04-27 17:06:10 -05:00
3675074d00
Tested generator system.
2020-04-27 16:06:01 -05:00
49f26f7901
Fixed conversion from world to chunk coords.
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Added test that catches this case.
2020-04-27 15:14:33 -05:00
26ebf7af33
Fixed test case.
2020-04-27 14:25:10 -05:00
1e8dc8019a
Current iteration of work.
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Attempted at fixing the coordinate converter again.
Added more applicable tests for them.
Changing to a more stateless design for biome generator.
Refactored correcting package name to fit conventions.
2020-04-27 14:23:57 -05:00
59d78c9754
Fixed toString() format.
2020-04-27 13:58:39 -05:00
3efc6acf0b
Fixed the utilities world to local non perfect positive case.
2020-04-27 13:53:29 -05:00