Commit Graph

19 Commits

Author SHA1 Message Date
79edd9bf29 Several changes to chunk generation operation.
Multiple values adjusted.

Pipeline changed.

Changed server start script to not wait for debugger.
2020-05-02 19:22:45 -05:00
0eb2a13d14 Adding to usage list before to hashmap for better concurrency. 2020-04-30 14:53:48 -05:00
8d392cd779 Script now deletes all worlds instead of just one. 2020-04-26 15:09:32 -05:00
c415d15a7b Changed load script to work with any version. 2020-04-24 16:02:03 -05:00
491483fc55 Updated .gitignore and untracked files. 2020-04-24 15:49:25 -05:00
e45d642791 Added and changed server scripts.
tasks.json updated accordingly.

Also added a convenience normal start script.
2020-04-23 21:14:18 -05:00
cd864c4d8b Removed old start script. 2020-04-23 20:16:37 -05:00
b1699f8f69 Untracked crash logs. 2020-04-22 22:24:02 -05:00
421af33658 Changed test-server scripts and reconfigured tasks.
VSCode task output and cleanup config changed.

Added some more verbosity to scripts.
2020-04-22 21:16:43 -05:00
690abbdbe0 Changed script to show running window.
Also added various checks for terminating process.
2020-04-22 03:39:19 -05:00
73b9225a69 Added proper testing server scripts.
Integrated scripts into VSCode metadata.
2020-04-22 03:26:46 -05:00
6d552820ee DFS instantiation in biome generator is now correct.
Performed refactoring

Began work on world height shader (untested).
2020-04-21 20:59:03 -05:00
08a23c1bf2 Ran with some changed values. 2020-04-19 03:24:38 -05:00
1dbb329dc1 Basic terrain generator implemented.
Needs fine tuning.
2020-04-19 03:13:08 -05:00
784edb0ecf Untracking WorldGuard config files. 2020-04-19 00:59:34 -05:00
4efd583e56 Added more test server stuff to .gitignore. 2020-04-19 00:56:50 -05:00
66480084d7 Basic island generation occurring. 2020-04-18 23:22:21 -05:00
823c139d2d Server properties. 2020-04-18 22:17:34 -05:00
be133a11c4 Basic structuring and added WorldGeneratorAPI.
Also fixed typo.
2020-04-18 22:07:56 -05:00