79edd9bf29
Several changes to chunk generation operation.
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Multiple values adjusted.
Pipeline changed.
Changed server start script to not wait for debugger.
2020-05-02 19:22:45 -05:00
d8d0744350
Registered chunk loader into bukkit event listener.
2020-05-02 19:21:32 -05:00
486a0f837f
Basic terrain shaping added.
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World height shader "shades" the primitive island height giving variation to land and sea.
World layer shader "shades" the primitive islands with varying layers dependent on biomes.
Mapper values was changed to perform the more targetted task of generating island locations and masks.
Biome selector now takes a random at call to help with seed consistency (due to threading, this may still be problematic).
Chunk generator implements the new changes.
Tests implement new changes.
2020-05-02 00:06:58 -05:00
a6cebe703b
Now generating primitive islands.
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Favourable island mapper values.
2020-05-01 18:37:06 -05:00
e4597538b2
Chunk generation now generates sea and island.
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Adjusted values for the island mapper.
Island world mapper now takes a seed instead of a random object.
Refactoring of method names.
Reduced cache sizes used by terrain generation.
Reworked height shader to not use it's own noise generator.
Updated tests implementing changes respectively.
2020-04-30 21:42:03 -05:00
d0701ce63d
Changed async execution setup.
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Two beta threads with lower thread priority and one alpha with normal thread priority.
Implemented use of both in chunk loading.
2020-04-30 16:26:11 -05:00
9b111cc977
Cache value now has convenience constructor.
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Implemented the changes.
Also placed putting data in hashmap priority so for faster access.
2020-04-30 15:50:14 -05:00
3e80d1e67d
Height shader now takes random object in constructor.
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Removed old height shader code having to do with this change.
Implmemented changes to chunk generator.
2020-04-30 15:11:35 -05:00
0eb2a13d14
Adding to usage list before to hashmap for better concurrency.
2020-04-30 14:53:48 -05:00
50ee956ce7
Removed some debugging code, removed instance of double locking.
2020-04-30 14:51:14 -05:00
387393632d
Cache now no longer locked from reading while writing.
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Fixed another case where writing is followed by consecutive reading.
2020-04-30 14:40:28 -05:00
c60e94728e
Added fix for another potential multithreaded case for cache.
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Case: consecutive gets.
2020-04-30 01:03:52 -05:00
83297a1d10
Improved cache performance by removing locks.
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These sync locks can be removed because of fixing the multithread cases in the previous commit.
2020-04-30 00:20:32 -05:00
f7eb94ae39
Corrected false assumption in caching logic.
2020-04-30 00:09:58 -05:00
f637e79ea5
Refactoring.
2020-04-29 23:13:15 -05:00
64a3e3db27
Slightly faster.
2020-04-29 22:53:28 -05:00
1b80c26348
Clear cache after each test.
2020-04-29 21:29:47 -05:00
21e8e52b9c
Changed test parameters, added large sized test.
2020-04-29 21:26:22 -05:00
c963ad140f
Chunk generator asyncronously generates block values.
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Also added parallel capable override.
2020-04-29 20:12:54 -05:00
538b1c3cae
Changed some multithreaded tests to fail if exception is thrown.
2020-04-29 19:53:02 -05:00
c63298bcaa
Fixed tests environments.
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Added basic islandworldmapper to test for block value consistency.
UniBiomeGenerator tests now produce new random object with same seed.
2020-04-29 19:40:02 -05:00
c6fd9a833c
Revert to "Island world chunk generator now pre-generates island values."
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This reverts commit e40bf74cb8
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2020-04-29 19:14:20 -05:00
a119e6f596
Removed unneccesary blocking call.
2020-04-29 16:31:38 -05:00
4c93e85078
Fixed error.
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The order of checking for null prioritizing was swapped.
2020-04-29 16:28:24 -05:00
6f27e52c6b
Improved locking scheme of cache.
2020-04-29 16:25:27 -05:00
e40bf74cb8
Island world chunk generator now pre-generates island values.
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Also implements the new biome selector.
2020-04-29 15:06:24 -05:00
5b1bb4288d
Biome selector no longer requires random parameter.
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Implemented new biome selector changes.
2020-04-29 15:06:14 -05:00
c2fb0ffea8
Added executor to utilities.
2020-04-29 14:00:30 -05:00
14d0375c7e
Added threading for building the biome grid.
2020-04-29 13:11:07 -05:00
a102f53365
Changed locking positions.
2020-04-29 13:05:04 -05:00
d62bc696a5
Changed a test to use JUnit's timeout annotation.
2020-04-28 23:37:09 -05:00
b2efe76e27
Renamed test to better describe it.
2020-04-28 23:30:07 -05:00
437a3acdcc
Added a more scattered test.
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This may be a more realistic representation.
2020-04-28 23:22:43 -05:00
8595ab0c4e
Biome generator change in way of caching island info.
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Biome cache now stores a 4 biome values: current, main, shore, and shallow.
2020-04-28 23:15:29 -05:00
9c8dd377dd
Don't run tests again for packaging.
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Since testing is done in a separate task.
2020-04-28 18:13:55 -05:00
7311327d8d
Turning cache fairness off.
2020-04-28 17:40:28 -05:00
9883a98aa0
Testing with fairness turned on for cache.
2020-04-28 17:37:10 -05:00
e7f5558aa5
Added doc and changed accessibility of support class.
2020-04-28 17:35:08 -05:00
7a2a2d4ca6
Renamed some tests and changed amount tested.
2020-04-28 17:18:36 -05:00
b49f50f728
Increased chunk count to 6000.
2020-04-28 17:13:11 -05:00
61a6bbaa4f
Cleaned up cache tests.
2020-04-28 17:12:36 -05:00
ca1e1c0975
Changed import to latest JUnit import.
2020-04-28 16:57:09 -05:00
b30d689183
Reworked thread safe cache solution.
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Also performed refactoring.
And added some threaded tests.
2020-04-28 16:53:23 -05:00
7c073cdc6e
Preventing flooder from checking same node.
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Added another flooder test.
2020-04-27 23:17:54 -05:00
85ec44a4d7
Flood algorithm added and (basic) tests performed.
2020-04-27 21:10:55 -05:00
2a0f26f8bc
Reworked operation order for DFS.
2020-04-27 20:35:32 -05:00
250334e348
Fixed cache locks as they were swapped.
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Must've been real tired or something while writing that.
2020-04-27 17:06:10 -05:00
3675074d00
Tested generator system.
2020-04-27 16:06:01 -05:00
49f26f7901
Fixed conversion from world to chunk coords.
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Added test that catches this case.
2020-04-27 15:14:33 -05:00
26ebf7af33
Fixed test case.
2020-04-27 14:25:10 -05:00