a7db7d289a
Caching now has a fresh importance factor.
2020-04-25 01:32:01 -05:00
28b9a8005c
Gave newly cached items usage greater than the lowest.
2020-04-25 01:15:38 -05:00
a412986044
New iteration of biome generator.
...
Untested.
2020-04-25 00:18:53 -05:00
e93f61c055
Added convenience constructor.
2020-04-25 00:18:29 -05:00
34ccc1e7de
Semi-functioning biome generator.
...
It's faster now, but sometimes hangs, and is still pretty slow.
2020-04-24 22:11:52 -05:00
d0facd268a
Fixed world generator not saving generated values.
2020-04-24 22:10:59 -05:00
c5e3c08546
Refactoring.
2020-04-24 17:50:18 -05:00
c415d15a7b
Changed load script to work with any version.
2020-04-24 16:02:03 -05:00
491483fc55
Updated .gitignore and untracked files.
2020-04-24 15:49:25 -05:00
8517a20f9f
Reworked biome per island generator.
2020-04-24 15:15:44 -05:00
60ab555c57
Added caching solution to temperature map generator.
2020-04-24 15:15:44 -05:00
6c8389d60e
Lowered amount of octaves.
2020-04-24 15:15:44 -05:00
2e67cb90ca
Increased max cache size and fixed caching on method.
2020-04-24 15:15:44 -05:00
2d9163f5c2
Added two utility functions.
2020-04-24 15:15:44 -05:00
ffc01f0ddf
Minor doc and method name changes.
...
Respective tests updated.
2020-04-24 15:15:24 -05:00
8acc653b5b
Attempted to make cache system thread compatible.
2020-04-24 15:12:32 -05:00
88c645e2a5
Some value changes.
...
Largely untested.
2020-04-24 00:02:11 -05:00
1b5a03d72a
Added value caching to world mapper.
...
Largely untested.
2020-04-24 00:01:03 -05:00
be19db1f9b
Separated node class from DFS class.
2020-04-23 23:07:49 -05:00
de3b3a614a
Changed DFS order of operation.
2020-04-23 21:16:43 -05:00
e45d642791
Added and changed server scripts.
...
tasks.json updated accordingly.
Also added a convenience normal start script.
2020-04-23 21:14:18 -05:00
cbe8c30ece
Added local_tools folder to .gitignore.
2020-04-23 20:17:57 -05:00
cd864c4d8b
Removed old start script.
2020-04-23 20:16:37 -05:00
e50a983b25
Added simple caching system.
2020-04-23 20:15:45 -05:00
5ffea1aa08
DFS max limit check change.
2020-04-23 11:51:54 -05:00
74f5d25dbc
Changed furthest island adaption search to 2048 blocks.
2020-04-23 00:02:14 -05:00
e936dff934
Fixed logical fallacies for world mapper.
...
Method name changed (refactor) as well.
2020-04-23 00:01:35 -05:00
b1699f8f69
Untracked crash logs.
2020-04-22 22:24:02 -05:00
421af33658
Changed test-server scripts and reconfigured tasks.
...
VSCode task output and cleanup config changed.
Added some more verbosity to scripts.
2020-04-22 21:16:43 -05:00
7d07332ef5
World mapper and biome generator reworked;
...
World mapper now produces normalized values.
The world height shader uses the values to decide on heights.
The current biome generator was reworked (untested).
Also renamed (refactoring) the mapper.
2020-04-22 21:15:37 -05:00
4ed9d4d272
Tested DFS direction assisted search.
2020-04-22 19:41:25 -05:00
ed48e164b6
Cleaned up DFS testing.
...
Changed all maps to files.
2020-04-22 18:49:06 -05:00
c3998150f9
Added more tests.
...
Added a very large map for tests.
Added testing for DFS limiter.
2020-04-22 18:41:33 -05:00
44c6880e07
Added a maximum node count to DFS.
2020-04-22 18:40:17 -05:00
39b5d0e778
Added map file reading to the DFS test.
2020-04-22 17:51:11 -05:00
fd41eff3a0
Minor change in how the commands are executed.
2020-04-22 17:50:36 -05:00
c8715e3dbb
DFS target finding will now prioritize user given end node.
...
Meaning if the general area of the target is known, DFS can use it.
2020-04-22 17:50:19 -05:00
690abbdbe0
Changed script to show running window.
...
Also added various checks for terminating process.
2020-04-22 03:39:19 -05:00
919c5201e4
Updated plugin.yml to reflect dependency changes.
2020-04-22 03:28:00 -05:00
73b9225a69
Added proper testing server scripts.
...
Integrated scripts into VSCode metadata.
2020-04-22 03:26:46 -05:00
c902e520c5
Added files to .gitignore.
2020-04-22 03:25:24 -05:00
c3d5ba1683
Added large test map to DFS find end tests.
2020-04-21 23:41:50 -05:00
5fccfd5d38
Changed to Java 11.
2020-04-21 23:24:44 -05:00
6d552820ee
DFS instantiation in biome generator is now correct.
...
Performed refactoring
Began work on world height shader (untested).
2020-04-21 20:59:03 -05:00
e2c3e46849
Refactor.
2020-04-21 19:32:54 -05:00
e306d828e9
Added the shape shader, also refactored.
2020-04-21 19:31:09 -05:00
66673e2f52
Made sure alternator was semi-multithread safe.
2020-04-21 17:01:53 -05:00
533a758799
Finished untested biome generator.
...
Also:
Changed plugin structure to adapt better to server API
Refactored by reorganizing packages.
2020-04-21 16:40:29 -05:00
35e52ae61b
Refactoring.
2020-04-21 11:40:23 -05:00
67a93fff5b
Reworked biome generation and used DFS for continuity.
...
Also made changes to structure to better support Bukkit's structure.
2020-04-21 02:59:19 -05:00