World mapper and biome generator reworked;
World mapper now produces normalized values. The world height shader uses the values to decide on heights. The current biome generator was reworked (untested). Also renamed (refactoring) the mapper.
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4ed9d4d272
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@ -1,5 +1,6 @@
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package ca.recrown.islandsurvivalcraft.world;
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import java.security.InvalidAlgorithmParameterException;
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import java.util.Random;
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import org.bukkit.Material;
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@ -21,20 +22,23 @@ public class IslandWorldGenerator {
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private final BiomeSelector biomeSelector;
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private final IslandBiomeGenerator biomeGenerator;
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private final WorldHeightShader heightShader;
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public final World world;
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public final IslandWorldBaseTerrainMap islandMapGenerator;
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public final IslandWorldMapper islandMapGenerator;
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public final Random random;
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public IslandWorldGenerator(World world, IslandBiomeGenerator islandBiomeGenerator, Random random) {
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this.world = world;
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this.maxHeight = world.getMaxHeight();
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this.random = random;
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this.biomeSelector = new BiomeSelector(random);
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this.bedrockGenerator = new BedrockGenerator(random);
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this.islandMapGenerator = new IslandWorldBaseTerrainMap(random, world.getSeaLevel(), 4);
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this.islandMapGenerator = new IslandWorldMapper(random);
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this.biomeGenerator = islandBiomeGenerator;
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this.heightShader = new WorldHeightShader(world.getSeed(), islandMapGenerator);
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int bedrockMaxHeight = 5;
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int bedrockMinHeight = 1;
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this.bedrockGenerator = new BedrockGenerator(random, bedrockMaxHeight, bedrockMinHeight);
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this.heightShader = new WorldHeightShader(world.getSeed(), islandMapGenerator, world.getSeaLevel(), maxHeight,
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bedrockMaxHeight + 2);
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biomeSelector.initialize();
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islandBiomeGenerator.initialize(world, islandMapGenerator, biomeSelector);
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}
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@ -42,21 +46,27 @@ public class IslandWorldGenerator {
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public void GenerateChunk(int chunkX, int chunkZ, int localX, int localZ, ChunkData chunk, BiomeGrid biomeGrid) {
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int worldX = 16 * chunkX + localX;
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int worldZ = 16 * chunkZ + localZ;
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//gets the bedrock.
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// gets the bedrock.
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int bedrockHeight = bedrockGenerator.getBedrockHeight(worldX, worldZ);
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//Sets the biome.
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// Sets the biome.
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Biome currentBiome = biomeGenerator.GenerateBiome(chunkX, chunkZ, localX, localZ);
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for (int y = 0; y < maxHeight; y++) {
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biomeGrid.setBiome(localX, y, localZ, currentBiome);
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}
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//get height shader.
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int height = heightShader.getAltitude(worldX, worldZ, currentBiome);
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}
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// get height shader.
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int height;
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try {
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height = heightShader.getAltitude(worldX, worldZ, currentBiome);
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} catch (InvalidAlgorithmParameterException e) {
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e.printStackTrace();
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height = maxHeight;
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}
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//set general shape
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chunk.setRegion(localX, 0, localZ, localX, height, localZ, Material.BEDROCK);
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chunk.setRegion(localX, 0, localZ, localX, height, localZ, Material.STONE);
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//set bedrock last
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chunk.setRegion(localX, 0, localZ, localX, bedrockHeight, localZ, Material.BEDROCK);
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@ -7,27 +7,20 @@ import org.bukkit.util.noise.SimplexOctaveGenerator;
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import ca.recrown.islandsurvivalcraft.pathfinding.CoordinateValidatable;
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import ca.recrown.islandsurvivalcraft.pathfinding.DepthFirstSearch;
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public class IslandWorldBaseTerrainMap implements CoordinateValidatable {
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public class IslandWorldMapper implements CoordinateValidatable {
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private SimplexOctaveGenerator noiseGenerator;
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private final int noiseOctaves = 8;
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private final int islandGenerationPercent = 47;
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private final float islandGenerationPercent = 30;
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private final float exaggerationFactor = 1.5f;
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private final double noiseFrequency = 0.5D;
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private final double noiseAmplitude = 0.5D;
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private final float shoreFactor = 0.065f;
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private final int maxHeightAboveSea = 8;
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private final int lowestSeaFloor = 16;
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private int seaLevel;
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private int shallowDepth;
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private final float shallowPortion = 0.06f;
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private final DepthFirstSearch dfs;
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public IslandWorldBaseTerrainMap(Random random, int seaLevel, int shallowDepth) {
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public IslandWorldMapper(Random random) {
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dfs = new DepthFirstSearch(this);
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this.seaLevel = seaLevel;
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this.shallowDepth = shallowDepth;
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this.noiseGenerator = new SimplexOctaveGenerator(random, noiseOctaves);
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this.seaLevel = seaLevel;
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this.shallowDepth = shallowDepth;
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}
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/**
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@ -96,37 +89,37 @@ public class IslandWorldBaseTerrainMap implements CoordinateValidatable {
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* @return true if it is considered the shallow portion.
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*/
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public boolean isShallowPortion(int worldX, int worldZ) {
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if (getIslandValue(worldX, worldZ) >= - (float) shallowDepth / (float) seaLevel) {
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if (getIslandValue(worldX, worldZ) >= -shallowPortion) {
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return true;
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}
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return true;
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}
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private double getTerrainValue(int worldX, int worldZ) {
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double normalized = getNoiseValue(worldX, worldZ);
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return Math.pow(normalized, exaggerationFactor) * (islandGenerationPercent + seaLevel);
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}
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public double getNoiseValue(int worldX, int worldZ) {
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return (noiseGenerator.noise(worldX, worldZ, noiseFrequency, noiseAmplitude, true) + 1D) / 2D;
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}
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/***
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/**
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* Island value will be 0 or positive if it is a part of an island.
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* If less than, it is considered under the sea.
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* Does not factor in a shallow depth.
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* The value above zero is normalized to [0, 1].
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* The value is normalized to [0, 1].
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* @param worldX the x world coordinate to obtain this value for.
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* @param worldZ the z world coordinate to obtain this value for.
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* @return a value representing the island at the given point.
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*/
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public float getIslandValue(int worldX, int worldZ) {
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return (float) ((getTerrainValue(worldX, worldZ) - seaLevel) / (islandGenerationPercent));
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public double getIslandValue(int worldX, int worldZ) {
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double normalized = getNoiseValue(worldX, worldZ);
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return Math.pow(normalized, exaggerationFactor);
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}
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public int getBaseTerrainHeight(int worldX, int worldZ) {
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double terrainVal = getTerrainValue(worldX, worldZ);
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return (int) Math.max(Math.min(terrainVal, maxHeightAboveSea + seaLevel), lowestSeaFloor);
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public double getNoiseValue(int worldX, int worldZ) {
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float portionSea = 1f - (this.islandGenerationPercent / 100f);
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float shift = 1f - 2 * portionSea;
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double noise = (noiseGenerator.noise(worldX, worldZ, noiseFrequency, noiseAmplitude, true) + shift);
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float maxNeg = -1 + shift;
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float maxPos = 1 + shift;
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if (noise < 0) {
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return noise / maxNeg;
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}
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return noise / maxPos;
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}
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/**
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@ -142,7 +135,7 @@ public class IslandWorldBaseTerrainMap implements CoordinateValidatable {
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if (!isIsland(firstBlockX, firstBlockZ)) return false;
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if (!isIsland(secondBlockX, secondBlockZ)) return false;
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dfs.setStartPosition(firstBlockX, firstBlockZ);
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dfs.setEndPosition(secondBlockX, secondBlockZ);
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dfs.setDirectionPosition(secondBlockX, secondBlockZ);
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boolean res = dfs.buildPathToEndNode();
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dfs.deleteTree();
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return res;
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@ -6,12 +6,14 @@ import org.bukkit.util.noise.SimplexOctaveGenerator;
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public class BedrockGenerator {
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private SimplexOctaveGenerator noiseGenerator;
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private final int maxBedrockHeight = 5;
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private final int minBedrockHeight = 1;
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private final int maxBedrockHeight;
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private final int minBedrockHeight;
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public BedrockGenerator(Random random) {
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public BedrockGenerator(Random random, int maxBedrockHeight, int minBedrockHeight) {
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noiseGenerator = new SimplexOctaveGenerator(random, 8);
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noiseGenerator.setScale(0.1D);
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this.maxBedrockHeight = maxBedrockHeight;
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this.minBedrockHeight = minBedrockHeight;
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}
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private double getNormalizedNoise(int worldX, int worldZ) {
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@ -1,16 +1,18 @@
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package ca.recrown.islandsurvivalcraft.world.generation;
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import java.util.Arrays;
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import org.bukkit.World;
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import org.bukkit.block.Biome;
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import ca.recrown.islandsurvivalcraft.pathfinding.CoordinateTargetValidatable;
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import ca.recrown.islandsurvivalcraft.pathfinding.DepthFirstSearch;
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import ca.recrown.islandsurvivalcraft.world.BiomeSelector;
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import ca.recrown.islandsurvivalcraft.world.IslandWorldBaseTerrainMap;
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import ca.recrown.islandsurvivalcraft.world.IslandWorldMapper;
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public class BiomePerIslandGenerator implements IslandBiomeGenerator, CoordinateTargetValidatable {
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private boolean initialized;
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private IslandWorldBaseTerrainMap islandLocator;
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private IslandWorldMapper islandLocator;
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private BiomeSelector biomeSelector;
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private TemperatureMapGenerator temperatureMapGenerator;
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private World world;
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@ -19,29 +21,51 @@ public class BiomePerIslandGenerator implements IslandBiomeGenerator, Coordinate
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private Biome shoreBiome;
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private float temperature;
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private int chunkX, chunkZ;
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private Biome[][] chunkCache;
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public BiomePerIslandGenerator() {
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this.temperatureMapGenerator = new TemperatureMapGenerator();
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chunkCache = new Biome[16][16];
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}
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@Override
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public void initialize(World world, IslandWorldBaseTerrainMap mapGenerator, BiomeSelector biomeSelector) {
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public void initialize(World world, IslandWorldMapper mapGenerator, BiomeSelector biomeSelector) {
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if (initialized) throw new IllegalStateException("Biome generator already initialized.");
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initialized = true;
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this.islandLocator = mapGenerator;
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this.biomeSelector = biomeSelector;
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this.world = world;
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this.temperatureMapGenerator.setSeed(world.getSeed());
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dfs = new DepthFirstSearch(islandLocator);
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dfs = new DepthFirstSearch(32, islandLocator);
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}
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@Override
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public boolean isCoordinateTarget(int x, int y) {
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//Should be ran for a island until finding biome info or until it looked for it's entirety and couldn't find it. This is one island.
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//First check if the chunk we're looking at is generated.
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if (world.isChunkGenerated(x/16, y/16)) {
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//If so, we know that the biomes have already been assigned, and can therefore use it.
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Biome foundBiome = world.getBiome(x, 0, y);
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if (islandLocator.isShore(x, y)) {
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shoreBiome = foundBiome;
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this.shoreBiome = foundBiome;
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} else {
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mainBiome = foundBiome;
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this.mainBiome = foundBiome;
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}
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if (mainBiome != null && shoreBiome != null) {
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return true;
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}
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} else
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//If the same chunk, then do the same thing, except use the chunk biome cache instead to look for it.
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if (x/16 == chunkX && y/16 == chunkZ) {
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Biome foundBiome = chunkCache[Math.abs(x % 16)][Math.abs(y % 16)];
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if (foundBiome == null) return false;
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if (islandLocator.isShore(x, y)) {
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this.shoreBiome = foundBiome;
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} else {
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this.mainBiome = foundBiome;
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}
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if (mainBiome != null && shoreBiome != null) {
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return true;
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@ -50,11 +74,21 @@ public class BiomePerIslandGenerator implements IslandBiomeGenerator, Coordinate
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return false;
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}
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@Override
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public Biome GenerateBiome(int chunkX, int chunkZ, int localX, int localZ) {
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int worldX = chunkX * 16 + localX;
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int worldZ = chunkZ * 16 + localZ;
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//Clear chunk cache if different chunk
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if (chunkX != this.chunkX || chunkZ != this.chunkZ) {
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this.chunkX = chunkX;
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this.chunkZ = chunkZ;
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for (int i = 0; i < chunkCache.length; i++) {
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Arrays.fill(chunkCache[i], null);
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}
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}
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if (islandLocator.isIsland(worldX, worldZ)) {
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if (mainBiome == null && shoreBiome == null) {
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dfs.setStartPosition(worldX, worldZ);
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@ -76,6 +110,8 @@ public class BiomePerIslandGenerator implements IslandBiomeGenerator, Coordinate
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} else if (islandLocator.isShore(worldX, worldZ)) {
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designatedBiome = shoreBiome;
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}
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chunkCache[localX][localZ] = designatedBiome;
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return designatedBiome;
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}
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@ -4,10 +4,10 @@ import org.bukkit.World;
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import org.bukkit.block.Biome;
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import ca.recrown.islandsurvivalcraft.world.BiomeSelector;
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import ca.recrown.islandsurvivalcraft.world.IslandWorldBaseTerrainMap;
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import ca.recrown.islandsurvivalcraft.world.IslandWorldMapper;
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public interface IslandBiomeGenerator {
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public void initialize(World world, IslandWorldBaseTerrainMap mapGenerator, BiomeSelector biomeSelector);
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public void initialize(World world, IslandWorldMapper mapGenerator, BiomeSelector biomeSelector);
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public Biome GenerateBiome(int chunkX, int chunkZ, int localX, int localZ);
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public IslandBiomeGenerator getInstance();
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}
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@ -1,28 +1,35 @@
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package ca.recrown.islandsurvivalcraft.world.shaders;
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import java.security.InvalidAlgorithmParameterException;
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import java.util.Random;
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import org.bukkit.block.Biome;
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import org.bukkit.util.noise.SimplexOctaveGenerator;
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import ca.recrown.islandsurvivalcraft.world.IslandWorldBaseTerrainMap;
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import ca.recrown.islandsurvivalcraft.world.IslandWorldMapper;
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public class WorldHeightShader {
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private Random random;
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private SimplexOctaveGenerator noiseGenerator;
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private IslandWorldBaseTerrainMap islandLocator;
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private IslandWorldMapper islandLocator;
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private int seaLevel;
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private int worldHeight;
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private int minimumHeight;
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private final float probabilityOfAdditive = 0.75f;
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public WorldHeightShader(long seed, IslandWorldBaseTerrainMap islandLocator) {
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public WorldHeightShader(long seed, IslandWorldMapper islandLocator, int seaLevel, int worldHeight, int minimumHeight) {
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random = new Random(seed);
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noiseGenerator = new SimplexOctaveGenerator(random, 2);
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noiseGenerator.setScale(0.05D);
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this.islandLocator = islandLocator;
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this.seaLevel = seaLevel;
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this.worldHeight = worldHeight;
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this.minimumHeight = minimumHeight;
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}
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public int getAltitude(int worldX, int worldZ, Biome biome) {
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public int getAltitude(int worldX, int worldZ, Biome biome) throws InvalidAlgorithmParameterException {
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double modifier = getHeightModifier(worldX, worldZ);
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int baseValue = islandLocator.getBaseTerrainHeight(worldX, worldZ);
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int baseValue = calculateTerrainHeight(worldX, worldZ);
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int height = 0;
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String biomeName = biome.name();
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if (biomeName.contains("hills")) {
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@ -42,9 +49,19 @@ public class WorldHeightShader {
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} else {
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height = (int) (getNormalizedHeightModifier(worldX, worldZ) * 10D + baseValue);
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}
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if (height > worldHeight) throw new InvalidAlgorithmParameterException("Resulting height is greater than world height!!!");
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return height;
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}
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private int calculateTerrainHeight(int worldX, int worldZ) {
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double islandValue = islandLocator.getIslandValue(worldX, worldZ);
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if (islandValue >= 0) {
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return seaLevel;
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}
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return (int) Math.max(-islandValue * seaLevel, minimumHeight);
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}
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private double getHeightModifier(int worldX, int worldZ) {
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return (2 * probabilityOfAdditive - noiseGenerator.noise(worldX, worldZ, 0.5D, 0.5D, true));
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}
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