Clean up.
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package ca.recrown.islandsurvivalcraft.worldgen;
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import java.util.Random;
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import org.bukkit.Material;
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import org.bukkit.generator.ChunkGenerator.ChunkData;
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import org.bukkit.util.noise.SimplexOctaveGenerator;
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import nl.rutgerkok.worldgeneratorapi.BaseNoiseGenerator;
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import nl.rutgerkok.worldgeneratorapi.BiomeGenerator;
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public class IslandNoiseGenerator implements BaseNoiseGenerator {
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private TerrainSettings settings;
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private SimplexOctaveGenerator baseNoiseGenerator;
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private final int maximumHeight = 78;
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private final int minimumHeight = 3;
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public IslandNoiseGenerator(TerrainSettings settings, Random random) {
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this.baseNoiseGenerator = new SimplexOctaveGenerator(random, 4);
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}
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@Override
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public void getNoise(BiomeGenerator biomeGenerator, double[] buffer, int x4, int z4) {
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for (int multiple = 0; multiple < buffer.length; multiple++) {
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for (int x = 0; x < 4; x++)
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for (int z = 0; z < 4; z++) {
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int xBlock = x4 + x;
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int zBlock = z4 + z;
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}
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}
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}
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private void fillChunkColumn(int x, int z, int height, ChunkData chunkData) {
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if (height <= settings.seaLevel) {
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chunkData.setRegion(x, height, z, x+1, settings.seaLevel, z+1, Material.WATER);
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chunkData.setRegion(x, 0, z, x+1, height, z+1, Material.STONE);
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} else {
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chunkData.setRegion(x, 0, z, x+1, height, z+1, Material.STONE);
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}
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}
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private int baseHeight(int x, int z) {
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return (int) ((baseNoiseGenerator.noise(x, z, 0.5D, 0.5D, true) + 1D) * maximumHeight/2D) + minimumHeight;
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}
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}
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