gmtk-gj-2020/States/Gameplay/GamePlayState.cs

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C#
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Numerics;
using SDL2;
using SkinnerBox.Entities;
using SlatedGameToolkit.Framework.AssetSystem;
using SlatedGameToolkit.Framework.Graphics.Render;
using SlatedGameToolkit.Framework.Graphics.Textures;
using SlatedGameToolkit.Framework.Graphics.Window;
using SlatedGameToolkit.Framework.Input.Devices;
using SlatedGameToolkit.Framework.StateSystem;
using SlatedGameToolkit.Framework.StateSystem.States;
using SlatedGameToolkit.Framework.Utilities.Collections.Pooling;
namespace SkinnerBox.States.Gameplay
{
public class GamePlayState : IState
{
private MeshBatchRenderer renderer;
private AssetManager assets;
private StateManager stateManager;
private Random random;
//Cursor information
private float widthFactor, heightFactor;
private float leftXPos; //Last left click position
//Entities
private ServerEntity server;
private ObjectPool<WarningEntity> warningPool;
private List<WarningEntity> activeWarnings = new List<WarningEntity>();
private ObjectPool<PacketEntity> packetPool;
private List<PacketEntity> activePackets = new List<PacketEntity>();
private SpawnInfo packetSpawnInfo;
public GamePlayState(MeshBatchRenderer renderer, AssetManager asset)
{
this.assets = asset;
this.renderer = renderer;
packetPool = new ObjectPool<PacketEntity>(CreatePacket);
warningPool = new ObjectPool<WarningEntity>(createWarning);
}
public bool Activate()
{
Keyboard.keyboardUpdateEvent += KeyInputListener;
Mouse.mouseUpdateEvent += MouseInput;
leftXPos = 0.5f * Game.WIDTH_UNITS;
server = new ServerEntity((Texture)assets["serverunit.png"], leftXPos, 0.1f);
random = new Random();
packetSpawnInfo = new SpawnInfo(2, 1, (float)(random.NextDouble() * Game.WIDTH_UNITS), 1f, 0.2f);
return true;
}
public PacketEntity CreatePacket() {
return new PacketEntity((Texture)assets["packet.png"]);
}
public WarningEntity createWarning() {
return new WarningEntity((Texture)assets["warning.png"]);
}
public bool Deactivate()
{
Keyboard.keyboardUpdateEvent -= KeyInputListener;
Mouse.mouseUpdateEvent -= MouseInput;
return true;
}
public void Deinitialize()
{
}
public string getName()
{
return "GamePlayState";
}
public void Initialize(StateManager manager)
{
this.stateManager = manager;
int vw, vh, vx, vy;
WindowContextsManager.CurrentGL.GetViewport(out vx, out vy, out vw, out vh);
CalculateScaleFactors(vw, vh);
}
public void Render(double delta)
{
renderer.Begin(Matrix4x4.Identity, delta);
foreach (WarningEntity warn in activeWarnings)
{
renderer.Draw(warn);
}
foreach (PacketEntity packet in activePackets)
{
renderer.Draw(packet);
}
renderer.Draw(server);
renderer.End();
}
public void Update(double timeStep)
{
#region ServerUpdate
if (Mouse.LeftButtonPressed) {
leftXPos = widthFactor * Mouse.X;
}
if (leftXPos < server.CenterX)
{
server.CenterX -= ((float)timeStep * server.Speed);
if (server.CenterX < leftXPos) server.CenterX = leftXPos;
} else if (leftXPos > server.CenterX)
{
server.CenterX += ((float)timeStep * server.Speed);
if (server.X > leftXPos) server.CenterX = leftXPos;
}
#endregion
#region PacketUpdate
packetSpawnInfo.timeElapsed += (float) timeStep;
if (packetSpawnInfo.timeElapsed >= packetSpawnInfo.period) {
packetSpawnInfo.timeElapsed = 0;
//do spawning
for(int i = 0; i < packetSpawnInfo.perSpawn; i++) {
PacketEntity packet = packetPool.Retrieve();
packet.CenterX = packetSpawnInfo.batchLocation;
packet.Y = i * packet.Height + packetSpawnInfo.distanceBetween + Game.HEIGHT_UNITS + packetSpawnInfo.speed * (2/3f);
packet.velocity = packetSpawnInfo.speed;
packet.Color = Color.Blue;
activePackets.Add(packet);
}
//Spawn Warning
WarningEntity warning = warningPool.Retrieve();
warning.CenterX = packetSpawnInfo.batchLocation;
warning.LifeTime = packetSpawnInfo.period * (2/3f);
warning.Y = Game.HEIGHT_UNITS - warning.Height;
activeWarnings.Add(warning);
//Prepare next batch
packetSpawnInfo.batchLocation = (float)(random.NextDouble() * Game.WIDTH_UNITS);
}
for (int i = 0; i < activePackets.Count; i++)
{
PacketEntity packet = activePackets[i];
packet.Update(timeStep);
if (packet.HitBox.IntersectsWith(server.HitBox) && packet.velocity > 0) {
packet.velocity *= -2f;
packet.Color = Color.Cyan;
}
if (packet.Y <= 0 - packet.Height) {
packetPool.Release(packet);
activePackets.RemoveAt(i);
i--;
continue;
}
if (packet.Y >= Game.HEIGHT_UNITS && packet.velocity < 0) {
packetPool.Release(packet);
activePackets.RemoveAt(i);
i--;
}
}
#endregion
#region WarningCleanup
for (int i = 0; i < activeWarnings.Count; i++)
{
WarningEntity warn = activeWarnings[i];
warn.aliveTime.Value += (float) timeStep;
if (warn.aliveTime.Value >= warn.LifeTime) {
warningPool.Release(warn);
activeWarnings.RemoveAt(i);
i--;
}
}
#endregion
}
public void KeyInputListener(SDL.SDL_Keycode keycode, bool down) {
}
public void MouseInput(bool leftDown, bool rightDown, bool middle, int x, int y, int scrollX, int scrollY) {
}
public void WindowResize(int width, int height) {
WindowContextsManager.CurrentWindowContext.GetDrawableDimensions();
int vw, vh, vx, vy;
WindowContextsManager.CurrentGL.GetViewport(out vx, out vy, out vw, out vh);
CalculateScaleFactors(vw, vh);
}
private void CalculateScaleFactors(float width, float height) {
this.widthFactor = Game.WIDTH_UNITS * (1f / width);
this.heightFactor = Game.HEIGHT_UNITS * (1f / height);
}
}
}