using System; using System.Collections.Generic; using System.Drawing; using System.Numerics; using SDL2; using SkinnerBox.Entities; using SlatedGameToolkit.Framework.AssetSystem; using SlatedGameToolkit.Framework.Graphics.Render; using SlatedGameToolkit.Framework.Graphics.Textures; using SlatedGameToolkit.Framework.Graphics.Window; using SlatedGameToolkit.Framework.Input.Devices; using SlatedGameToolkit.Framework.StateSystem; using SlatedGameToolkit.Framework.StateSystem.States; using SlatedGameToolkit.Framework.Utilities.Collections.Pooling; namespace SkinnerBox.States.Gameplay { public class GamePlayState : IState { private MeshBatchRenderer renderer; private AssetManager assets; private StateManager stateManager; private Random random; //Cursor information private float widthFactor, heightFactor; private float leftXPos; //Last left click position //Entities private ServerEntity server; private ObjectPool warningPool; private List activeWarnings = new List(); private ObjectPool packetPool; private List activePackets = new List(); private SpawnInfo packetSpawnInfo; public GamePlayState(MeshBatchRenderer renderer, AssetManager asset) { this.assets = asset; this.renderer = renderer; packetPool = new ObjectPool(CreatePacket); warningPool = new ObjectPool(createWarning); } public bool Activate() { Keyboard.keyboardUpdateEvent += KeyInputListener; Mouse.mouseUpdateEvent += MouseInput; leftXPos = 0.5f * Game.WIDTH_UNITS; server = new ServerEntity((Texture)assets["serverunit.png"], leftXPos, 0.1f); random = new Random(); packetSpawnInfo = new SpawnInfo(2, 1, (float)(random.NextDouble() * Game.WIDTH_UNITS), 1f, 0.2f); return true; } public PacketEntity CreatePacket() { return new PacketEntity((Texture)assets["packet.png"]); } public WarningEntity createWarning() { return new WarningEntity((Texture)assets["warning.png"]); } public bool Deactivate() { Keyboard.keyboardUpdateEvent -= KeyInputListener; Mouse.mouseUpdateEvent -= MouseInput; return true; } public void Deinitialize() { } public string getName() { return "GamePlayState"; } public void Initialize(StateManager manager) { this.stateManager = manager; int vw, vh, vx, vy; WindowContextsManager.CurrentGL.GetViewport(out vx, out vy, out vw, out vh); CalculateScaleFactors(vw, vh); } public void Render(double delta) { renderer.Begin(Matrix4x4.Identity, delta); foreach (WarningEntity warn in activeWarnings) { renderer.Draw(warn); } foreach (PacketEntity packet in activePackets) { renderer.Draw(packet); } renderer.Draw(server); renderer.End(); } public void Update(double timeStep) { #region ServerUpdate if (Mouse.LeftButtonPressed) { leftXPos = widthFactor * Mouse.X; } if (leftXPos < server.CenterX) { server.CenterX -= ((float)timeStep * server.Speed); if (server.CenterX < leftXPos) server.CenterX = leftXPos; } else if (leftXPos > server.CenterX) { server.CenterX += ((float)timeStep * server.Speed); if (server.X > leftXPos) server.CenterX = leftXPos; } #endregion #region PacketUpdate packetSpawnInfo.timeElapsed += (float) timeStep; if (packetSpawnInfo.timeElapsed >= packetSpawnInfo.period) { packetSpawnInfo.timeElapsed = 0; //do spawning for(int i = 0; i < packetSpawnInfo.perSpawn; i++) { PacketEntity packet = packetPool.Retrieve(); packet.CenterX = packetSpawnInfo.batchLocation; packet.Y = i * packet.Height + packetSpawnInfo.distanceBetween + Game.HEIGHT_UNITS + packetSpawnInfo.speed * (2/3f); packet.velocity = packetSpawnInfo.speed; packet.Color = Color.Blue; activePackets.Add(packet); } //Spawn Warning WarningEntity warning = warningPool.Retrieve(); warning.CenterX = packetSpawnInfo.batchLocation; warning.LifeTime = packetSpawnInfo.period * (2/3f); warning.Y = Game.HEIGHT_UNITS - warning.Height; activeWarnings.Add(warning); //Prepare next batch packetSpawnInfo.batchLocation = (float)(random.NextDouble() * Game.WIDTH_UNITS); } for (int i = 0; i < activePackets.Count; i++) { PacketEntity packet = activePackets[i]; packet.Update(timeStep); if (packet.HitBox.IntersectsWith(server.HitBox) && packet.velocity > 0) { packet.velocity *= -2f; packet.Color = Color.Cyan; } if (packet.Y <= 0 - packet.Height) { packetPool.Release(packet); activePackets.RemoveAt(i); i--; continue; } if (packet.Y >= Game.HEIGHT_UNITS && packet.velocity < 0) { packetPool.Release(packet); activePackets.RemoveAt(i); i--; } } #endregion #region WarningCleanup for (int i = 0; i < activeWarnings.Count; i++) { WarningEntity warn = activeWarnings[i]; warn.aliveTime.Value += (float) timeStep; if (warn.aliveTime.Value >= warn.LifeTime) { warningPool.Release(warn); activeWarnings.RemoveAt(i); i--; } } #endregion } public void KeyInputListener(SDL.SDL_Keycode keycode, bool down) { } public void MouseInput(bool leftDown, bool rightDown, bool middle, int x, int y, int scrollX, int scrollY) { } public void WindowResize(int width, int height) { WindowContextsManager.CurrentWindowContext.GetDrawableDimensions(); int vw, vh, vx, vy; WindowContextsManager.CurrentGL.GetViewport(out vx, out vy, out vw, out vh); CalculateScaleFactors(vw, vh); } private void CalculateScaleFactors(float width, float height) { this.widthFactor = Game.WIDTH_UNITS * (1f / width); this.heightFactor = Game.HEIGHT_UNITS * (1f / height); } } }