gmtk-gj-2020/States/GamePlayState.cs

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C#
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Numerics;
using SDL2;
using SkinnerBox.Entities;
using SlatedGameToolkit.Framework.AssetSystem;
using SlatedGameToolkit.Framework.Graphics.Render;
using SlatedGameToolkit.Framework.Graphics.Textures;
using SlatedGameToolkit.Framework.Graphics.Window;
using SlatedGameToolkit.Framework.Input.Devices;
using SlatedGameToolkit.Framework.StateSystem;
using SlatedGameToolkit.Framework.StateSystem.States;
using SlatedGameToolkit.Framework.Utilities.Collections.Pooling;
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using SlatedGameToolkit.Framework.Utilities;
using SlatedGameToolkit.Framework.Graphics.Text;
using SkinnerBox.Utilities;
namespace SkinnerBox.States
{
public class GamePlayState : IState
{
private MeshBatchRenderer renderer;
private AssetManager assets;
private StateManager stateManager;
private BitmapFont font;
private GameOverState gameOverState;
private Random random;
#region CursorVars
private float cursorWidthScale, cursorHeightScale;
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private float serverTargetPos; //Last left click position
private int viewHeight; // The viewports height for inverting Y value.
#endregion
#region EntitiesVariables
private ServerEntity server; //The player
// Warning entities
private ObjectPool<WarningEntity> warningPool;
private List<WarningEntity> activeWarnings = new List<WarningEntity>();
// Packet entities
private ObjectPool<PacketEntity> packetPool;
private List<PacketEntity> activePackets = new List<PacketEntity>();
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private PacketSpawnInfo packetSpawnInfo;
private const float packetSafeMargin = 1/2f;
//Download entities.
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private ObjectPool<DownloadEntity> downloadPool;
private List<DownloadEntity> activeDownloads = new List<DownloadEntity>();
private DownloadSpawnInfo downloadSpawnInfo;
private const float downloadSafeMargin = 1.5f;
#endregion
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#region PlayerStats
private int speedBoost = 0;
private int bandwithBoost = 0;
private RectangleMesh bandwithMesh;
private RectangleMesh speedMesh;
private float score;
private TransitionValue timeElapsed;
private int downloadsServed;
private int totalDownloads;
private int packetsReceived;
private int totalPackets;
private readonly float totalStability = 5;
private float stability;
private RectangleMesh stabilityMesh;
#endregion
public GamePlayState(MeshBatchRenderer renderer, AssetManager asset, BitmapFont font, GameOverState gameOverState)
{
this.assets = asset;
this.renderer = renderer;
packetPool = new ObjectPool<PacketEntity>(CreatePacket);
warningPool = new ObjectPool<WarningEntity>(createWarning);
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downloadPool = new ObjectPool<DownloadEntity>(createDownload);
this.font = font;
this.gameOverState = gameOverState;
}
public bool Activate()
{
Keyboard.keyboardUpdateEvent += KeyInputListener;
Mouse.mouseUpdateEvent += MouseInput;
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serverTargetPos = 0.5f * Game.WIDTH_UNITS;
server = new ServerEntity((Texture)assets["serverunit.png"], serverTargetPos, 0.1f);
bandwithMesh = new RectangleMesh(new RectangleF(0, Game.HEIGHT_UNITS - 0.75f, 0.5f, 0.5f), (ITexture)assets["serverunit.png"], Color.White);
stabilityMesh = new RectangleMesh(new RectangleF(0.05f, Game.HEIGHT_UNITS - 3.2f, 0.5f, 0.5f), (ITexture)assets["health.png"], Color.White);
speedMesh = new RectangleMesh(bandwithMesh.Bounds, (ITexture)assets["ram.png"], Color.White);
random = new Random();
packetSpawnInfo = new PacketSpawnInfo(2, 1, (float)(random.NextDouble() * Game.WIDTH_UNITS), 1f, 0.2f, 2f);
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downloadSpawnInfo = new DownloadSpawnInfo(4, 6, 3, 1, 4, 2);
score = 0;
timeElapsed.HardSet(0);
server.Size = 4;
bandwithBoost = server.Size;
speedBoost = 0;
stability = totalStability;
packetsReceived = 0;
totalPackets = 0;
downloadsServed = 0;
totalDownloads = 0;
this.font.PixelHeight = 32;
font.PrepareCharacterGroup("Score:0123456789Uptim.%".ToCharArray());
return true;
}
public PacketEntity CreatePacket() {
return new PacketEntity((Texture)assets["packet.png"]);
}
public WarningEntity createWarning() {
return new WarningEntity((Texture)assets["warning.png"]);
}
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public DownloadEntity createDownload() {
return new DownloadEntity((Texture)assets["drag.png"], (Texture)assets["downloadbar.png"]);
}
public bool Deactivate()
{
Keyboard.keyboardUpdateEvent -= KeyInputListener;
Mouse.mouseUpdateEvent -= MouseInput;
return true;
}
public void Deinitialize()
{
}
public string getName()
{
return "GamePlayState";
}
public void Initialize(StateManager manager)
{
this.stateManager = manager;
int vw, vh, vx, vy;
WindowContextsManager.CurrentGL.GetViewport(out vx, out vy, out vw, out vh);
CalculateScaleFactors(vw, vh);
}
public void Render(double delta)
{
renderer.Begin(Matrix4x4.Identity, delta);
#region WarningRender
foreach (WarningEntity warn in activeWarnings)
{
renderer.Draw(warn);
}
#endregion
#region PacketRender
foreach (PacketEntity packet in activePackets)
{
renderer.Draw(packet);
}
#endregion
#region DownloadRender
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foreach(DownloadEntity download in activeDownloads) {
renderer.Draw(download);
renderer.Draw(download.progressMesh);
}
#endregion
renderer.Draw(server);
#region StatusRender
for (int i = 0; i < bandwithBoost + speedBoost; i++)
{
if (i < bandwithBoost) {
bandwithMesh.X = 0.25f + (i * (bandwithMesh.Width + 0.2f));
renderer.Draw(bandwithMesh);
} else {
speedMesh.X = 0.25f + (i * (speedMesh.Width + 0.2f));
renderer.Draw(speedMesh);
}
}
float normalizedHealth = stability / totalStability;
int red = (int) (byte.MaxValue * normalizedHealth);
stabilityMesh.Color = Color.FromArgb(red, 0, 0);
renderer.Draw(stabilityMesh);
font.WriteLine(renderer, stabilityMesh.Width + 0.1f, stabilityMesh.Y, Math.Round(100 * normalizedHealth, 1) + "%", Color.Red);
timeElapsed.InterpolatePosition((float)delta);
font.WriteLine(renderer, 0.05f, Game.HEIGHT_UNITS - 1.75f, "Score: " + Math.Round(score, 0), Color.Black);
font.WriteLine(renderer, 0.05f, Game.HEIGHT_UNITS - 2.5f, "Uptime: " + Math.Round(timeElapsed.Value), Color.Black);
#endregion
renderer.End();
}
public void Update(double timeStep)
{
timeElapsed.Value = (float)timeStep + timeElapsed.DesignatedValue;
score += (float) timeStep * 0.5f;
#region ServerUpdate
if (Mouse.LeftButtonPressed) {
serverTargetPos = cursorWidthScale * Mouse.X;
}
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if (serverTargetPos < server.CenterX)
{
server.CenterX -= ((float)timeStep * server.Speed);
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if (server.CenterX < serverTargetPos) server.CenterX = serverTargetPos;
} else if (serverTargetPos > server.CenterX)
{
server.CenterX += ((float)timeStep * server.Speed);
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if (server.X > serverTargetPos) server.CenterX = serverTargetPos;
}
#endregion
#region PacketUpdate
packetSpawnInfo.timeElapsed += (float) timeStep;
if (packetSpawnInfo.timeElapsed >= packetSpawnInfo.interval) {
packetSpawnInfo.timeElapsed = 0;
//do spawning
for(int i = 0; i < packetSpawnInfo.perSpawn; i++) {
PacketEntity packet = packetPool.Retrieve();
packet.CenterX = packetSpawnInfo.batchLocation;
packet.Y = i * packet.Height + packetSpawnInfo.range + Game.HEIGHT_UNITS + packetSpawnInfo.speed * (2/3f);
packet.velocity = packetSpawnInfo.speed;
packet.Color = Color.Blue;
totalPackets++;
activePackets.Add(packet);
}
//Spawn Warning
WarningEntity warning = warningPool.Retrieve();
warning.CenterX = packetSpawnInfo.batchLocation;
warning.LifeTime = packetSpawnInfo.interval * (2/3f);
warning.Y = Game.HEIGHT_UNITS - warning.Height;
activeWarnings.Add(warning);
//Prepare next batch
float change = (float)((float)(random.NextDouble() - 1/2f) * packetSpawnInfo.jumpDistance * 2);
if (packetSpawnInfo.batchLocation + change > Game.WIDTH_UNITS - packetSafeMargin || packetSpawnInfo.batchLocation + change < packetSafeMargin) {
packetSpawnInfo.batchLocation -= change;
} else {
packetSpawnInfo.batchLocation += change;
}
}
for (int i = 0; i < activePackets.Count; i++)
{
PacketEntity packet = activePackets[i];
packet.Update(timeStep);
if (packet.HitBox.IntersectsWith(server.HitBox) && packet.velocity > 0) {
packet.velocity *= -2.5f;
packet.Color = Color.Cyan;
}
if (packet.Y <= 0 - packet.Height) {
stability -= 0.5f;
packetPool.Release(packet);
activePackets.RemoveAt(i);
i--;
continue;
}
if (packet.Y >= Game.HEIGHT_UNITS && packet.velocity < 0) {
score += -2 * packet.velocity;
packetsReceived++;
stability += 0.05f;
packetPool.Release(packet);
activePackets.RemoveAt(i);
i--;
continue;
}
}
#endregion
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#region DownloadUpdate
downloadSpawnInfo.elapsedSinceSpawn += (float)timeStep;
if (downloadSpawnInfo.elapsedSinceSpawn >= downloadSpawnInfo.period) {
downloadSpawnInfo.elapsedSinceSpawn = 0;
if (activeDownloads.Count < downloadSpawnInfo.maximumAmount) {
DownloadEntity download = downloadPool.Retrieve();
download.Size = (int)(downloadSpawnInfo.generalSize + ((random.NextDouble() - 1/2f) * 2f * downloadSpawnInfo.sizeRange));
download.X = (float)(random.NextDouble() * (Game.WIDTH_UNITS - download.Width));
download.Y = (float)(downloadSafeMargin + random.NextDouble() * (Game.HEIGHT_UNITS - 2 * downloadSafeMargin));
download.stepSize = downloadSpawnInfo.stepSize;
download.upTime = downloadSpawnInfo.upTime;
totalDownloads++;
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activeDownloads.Add(download);
WarningEntity warning = warningPool.Retrieve();
warning.CenterX = download.CenterX;
warning.LifeTime = download.upTime * (1/3f);
warning.Y = download.Y - warning.Height;
warning.mesh.Y = warning.Y;
activeWarnings.Add(warning);
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}
}
for (int i = 0; i < activeDownloads.Count; i++)
{
DownloadEntity download = activeDownloads[i];
download.timeElapsed.Value += (float)timeStep;
if (Mouse.RightButtonPressed) {
Vector2 rightMousePos;
rightMousePos.X = cursorWidthScale * Mouse.X;
rightMousePos.Y = cursorHeightScale * (viewHeight - Mouse.Y);
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if (download.HitBox.Contains(rightMousePos)) {
download.Input(rightMousePos.X - download.X);
}
}
if (download.progressValue.Value >= download.Width)
{
score += downloadSpawnInfo.maximumAmount * 2 + downloadSpawnInfo.sizeRange + 1f / downloadSpawnInfo.period + 2 * downloadSpawnInfo.stepSize;
downloadsServed++;
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downloadPool.Release(download);
activeDownloads.RemoveAt(i);
i--;
continue;
}
if (download.timeElapsed.Value >= download.upTime)
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{
stability -= 1.5f;
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downloadPool.Release(download);
activeDownloads.RemoveAt(i);
i--;
continue;
}
}
#endregion
#region WarningCleanup
for (int i = 0; i < activeWarnings.Count; i++)
{
WarningEntity warn = activeWarnings[i];
warn.aliveTime.Value += (float) timeStep;
if (warn.aliveTime.Value >= warn.LifeTime) {
warningPool.Release(warn);
activeWarnings.RemoveAt(i);
i--;
}
}
#endregion
#region DifficultyUpdate
//packet curve
packetSpawnInfo.perSpawn = (int)(0.5f * (Math.Pow(timeElapsed.Value, 0.5f) + 1));
packetSpawnInfo.speed = (float)((0.025f * Math.Pow(timeElapsed.Value, 1.1f)) + 1f);
if (packetSpawnInfo.range < 4) {
packetSpawnInfo.range = (float)(0.1f * (Math.Pow(timeElapsed.Value, 1.15f)) + 2f);
if (packetSpawnInfo.range > 4) packetSpawnInfo.range = 4;
}
if (packetSpawnInfo.interval > 0.3f) {
packetSpawnInfo.interval = (float) (-0.0055 * timeElapsed.Value) + 2f;
if (packetSpawnInfo.interval < 0.3f) packetSpawnInfo.interval = 0.3f;
}
//download curve
if (downloadSpawnInfo.maximumAmount < 4) {
downloadSpawnInfo.maximumAmount = (int)(0.02f * timeElapsed.Value + 1);
}
if (downloadSpawnInfo.upTime > 3) {
downloadSpawnInfo.upTime = (float)(8 + (-0.1f * Math.Pow(timeElapsed.Value, 0.8f)));
if (downloadSpawnInfo.upTime < 3) downloadSpawnInfo.upTime = 3;
}
if (downloadSpawnInfo.period > 1.5f) {
downloadSpawnInfo.period = (float) (-0.006 * timeElapsed.Value) + 4;
if (packetSpawnInfo.interval < 1.5f) packetSpawnInfo.interval = 1.5f;
}
#endregion
#region BoundaryChecking
if (stability > totalStability) {
stability = totalStability;
} else if (stability <= 0)
{
stability = 0;
gameOverState.SetStats((int)Math.Round(this.score), this.timeElapsed.Value, downloadsServed, totalDownloads, packetsReceived, totalPackets);
stateManager.ChangeState("GameOver");
}
#endregion
}
public void KeyInputListener(SDL.SDL_Keycode keycode, bool down) {
if (!down) return;
int currentUsage = bandwithBoost + speedBoost;
if (keycode == SDL.SDL_Keycode.SDLK_SPACE) {
if (server.Size > 1) {
server.Size--;
bandwithBoost--;
speedBoost++;
server.Speed += ServerEntity.SPEED_STEP;
}
}
if (keycode == SDL.SDL_Keycode.SDLK_LSHIFT) {
if (server.Speed > ServerEntity.MIN_SPEED) {
server.Speed -= ServerEntity.SPEED_STEP;
speedBoost--;
server.Size++;
bandwithBoost++;
}
}
}
public void MouseInput(bool leftDown, bool rightDown, bool middle, int x, int y, int scrollX, int scrollY) {
}
public void WindowResize(int width, int height) {
WindowContextsManager.CurrentWindowContext.GetDrawableDimensions();
int vw, vh, vx, vy;
WindowContextsManager.CurrentGL.GetViewport(out vx, out vy, out vw, out vh);
CalculateScaleFactors(vw, vh);
}
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private void CalculateScaleFactors(int width, int height) {
viewHeight = height;
this.cursorWidthScale = Game.WIDTH_UNITS * (1f / width);
this.cursorHeightScale = Game.HEIGHT_UNITS * (1f / height);
}
}
}