Changed method names.

This commit is contained in:
2021-03-31 19:33:37 -05:00
parent 067c8f5824
commit 97967ce0c6
6 changed files with 20 additions and 20 deletions

View File

@@ -26,7 +26,7 @@ namespace GameServiceWarden.Core.Tests.Modules
IEnumerable<string> IReadOnlyPersistent<V>.Keys => backing.Keys;
public void Add(string key, V value)
public void AddToPersistence(string key, V value)
{
backing.Add(key, value);
}
@@ -61,7 +61,7 @@ namespace GameServiceWarden.Core.Tests.Modules
return MapDirectory + Path.DirectorySeparatorChar + key;
}
public bool Remove(string key)
public bool Delete(string key)
{
return backing.Remove(key);
}
@@ -71,7 +71,7 @@ namespace GameServiceWarden.Core.Tests.Modules
return backing.Remove(item);
}
public bool TryGetValue(string key, [MaybeNullWhen(false)] out V value)
public bool TryLoadValue(string key, [MaybeNullWhen(false)] out V value)
{
return backing.TryGetValue(key, out value);
}

View File

@@ -22,7 +22,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When
serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
//Then
@@ -41,7 +41,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When
serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
serviceManager.DeleteService(FAKE_SERVICE_NAME);
@@ -61,7 +61,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When
for (int i = 0; i < 100; i++)
{
@@ -90,7 +90,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
new FakeGameConfigurable("C")
);
stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When
serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
//Then
@@ -112,7 +112,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
new FakeGameConfigurable("A")
);
stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When
serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
serviceManager.SetServiceOptionValue(FAKE_SERVICE_NAME, "A", "Test");
@@ -132,7 +132,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When
serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
//Then
@@ -151,7 +151,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When
serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
serviceManager.StartService(FAKE_SERVICE_NAME);
@@ -171,7 +171,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When
serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
serviceManager.StartService(FAKE_SERVICE_NAME);
@@ -191,7 +191,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When
serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
serviceManager.StartService(FAKE_SERVICE_NAME);
@@ -212,7 +212,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When
serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
serviceManager.StartService(FAKE_SERVICE_NAME);
@@ -238,7 +238,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When
serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
//Then