Changed method names.
This commit is contained in:
		@@ -26,7 +26,7 @@ namespace GameServiceWarden.Core.Tests.Modules
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        IEnumerable<string> IReadOnlyPersistent<V>.Keys => backing.Keys;
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        public void Add(string key, V value)
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        public void AddToPersistence(string key, V value)
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        {
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            backing.Add(key, value);
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        }
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@@ -61,7 +61,7 @@ namespace GameServiceWarden.Core.Tests.Modules
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            return MapDirectory + Path.DirectorySeparatorChar + key;
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        }
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        public bool Remove(string key)
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        public bool Delete(string key)
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        {
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            return backing.Remove(key);
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        }
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@@ -71,7 +71,7 @@ namespace GameServiceWarden.Core.Tests.Modules
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            return backing.Remove(item);
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        }
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        public bool TryGetValue(string key, [MaybeNullWhen(false)] out V value)
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        public bool TryLoadValue(string key, [MaybeNullWhen(false)] out V value)
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        {
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            return backing.TryGetValue(key, out value);
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        }
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@@ -22,7 +22,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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            Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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            IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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            stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
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            stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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            stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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            //When
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            serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
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            //Then
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@@ -41,7 +41,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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            Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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            IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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            stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
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            stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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            stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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            //When
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            serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
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            serviceManager.DeleteService(FAKE_SERVICE_NAME);
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@@ -61,7 +61,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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            Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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            IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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            stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
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            stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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            stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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            //When
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            for (int i = 0; i < 100; i++)
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            {
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@@ -90,7 +90,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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                new FakeGameConfigurable("C")
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            );
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            stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
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            stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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            stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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            //When
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            serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
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            //Then
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@@ -112,7 +112,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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                new FakeGameConfigurable("A")
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            );
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            stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
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            stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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            stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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            //When
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            serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
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            serviceManager.SetServiceOptionValue(FAKE_SERVICE_NAME, "A", "Test");
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@@ -132,7 +132,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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            Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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            IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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            stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
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            stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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            stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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            //When
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            serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
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            //Then
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@@ -151,7 +151,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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            Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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            IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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            stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
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            stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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            stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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            //When
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            serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
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            serviceManager.StartService(FAKE_SERVICE_NAME);
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@@ -171,7 +171,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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            Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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            IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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            stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
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            stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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            stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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            //When
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            serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
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            serviceManager.StartService(FAKE_SERVICE_NAME);
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@@ -191,7 +191,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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            Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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            IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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            stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
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            stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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            stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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            //When
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            serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
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            serviceManager.StartService(FAKE_SERVICE_NAME);
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@@ -212,7 +212,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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            Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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            IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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            stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
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            stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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            stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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            //When
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            serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
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            serviceManager.StartService(FAKE_SERVICE_NAME);
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@@ -238,7 +238,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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            Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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            IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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            stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
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            stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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            stubPersistentModuleDictionary.AddToPersistence(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
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            //When
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            serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
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            //Then
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