Changed method names.

This commit is contained in:
2021-03-31 19:33:37 -05:00
parent 067c8f5824
commit 97967ce0c6
6 changed files with 20 additions and 20 deletions

View File

@@ -25,14 +25,14 @@ namespace GameServiceWarden.Core.Games
IReadOnlyDictionary<string, IGameServiceModule> assemblyModules = this.modules[assemblyName];
if (services.ContainsKey(serviceName)) throw new ArgumentException($"Service of Name \"{serviceName}\" already exists.");
services.Add(serviceName, new GameServiceInfo(assemblyModules[moduleName].InstantiateGameService(services.GetPathForKey(serviceName), true), moduleName, assemblyName));
services.AddToPersistence(serviceName, new GameServiceInfo(assemblyModules[moduleName].InstantiateGameService(services.GetPathForKey(serviceName), true), moduleName, assemblyName));
}
public void DeleteService(string serviceName)
{
if (!services.ContainsKey(serviceName)) throw new KeyNotFoundException($"Service under name \"{serviceName}\" not found.");
if (services[serviceName].GetServiceState() == ServiceState.Running) services[serviceName].Stop();
services.Remove(serviceName);
services.Delete(serviceName);
}
public IEnumerable<string> GetModuleNames()

View File

@@ -106,7 +106,7 @@ namespace GameServiceWarden.Core.Persistence
return mapDirectory + Path.DirectorySeparatorChar + key;
}
public bool TryGetValue(string key, [MaybeNullWhen(false)] out IReadOnlyDictionary<string, IGameServiceModule> value)
public bool TryLoadValue(string key, [MaybeNullWhen(false)] out IReadOnlyDictionary<string, IGameServiceModule> value)
{
try
{

View File

@@ -7,8 +7,8 @@ namespace GameServiceWarden.Core.Persistence
{
new V this[string key] { get; set; }
void Add(string key, V value);
void AddToPersistence(string key, V value);
void Clear();
bool Remove(string key);
bool Delete(string key);
}
}

View File

@@ -24,6 +24,6 @@ namespace GameServiceWarden.Core.Persistence
/// <param name="key">The key to get the path for.</param>
/// <returns>A <see cref="string"/> representing the key.</returns>
string GetPathForKey(string key);
bool TryGetValue(string key, [MaybeNullWhen(false)] out V value);
bool TryLoadValue(string key, [MaybeNullWhen(false)] out V value);
}
}