Updated test code class names.

This commit is contained in:
Harrison Deng 2021-03-31 20:29:22 -05:00
parent 97967ce0c6
commit 44512329fd
3 changed files with 23 additions and 28 deletions

View File

@ -17,11 +17,6 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
public IEnumerable<string> Authors { get; private set; } = new string[] { "FakeAuthor", "FakeAuthor2" };
public IGameService CreateGameService()
{
return new FakeGameService(configurables);
}
public IGameService InstantiateGameService(string workspace, bool clean)
{
return new FakeGameService(configurables);

View File

@ -7,7 +7,7 @@ using GameServiceWarden.Core.Persistence;
namespace GameServiceWarden.Core.Tests.Modules
{
public class FakePersistentDictionary<V> : IPersistent<V>
public class FakePersistence<V> : IPersistent<V>
{
private IDictionary<string, V> backing = new Dictionary<string, V>();
public V this[string key] { get { return backing[key]; } set { backing[key] = value; } }

View File

@ -16,8 +16,8 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
//Given
const string ASSEMBLY_NAME = "FakeAssembly";
const string FAKE_SERVICE_NAME = "FakeService";
FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistence<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistence<GameServiceInfo>();
GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
@ -35,8 +35,8 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
//Given
const string ASSEMBLY_NAME = "FakeAssembly";
const string FAKE_SERVICE_NAME = "FakeService";
FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistence<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistence<GameServiceInfo>();
GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
@ -55,8 +55,8 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
//Given
const string ASSEMBLY_NAME = "FakeAssembly";
const string FAKE_SERVICE_PREFIX = "FakeService_";
FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistence<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistence<GameServiceInfo>();
GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
@ -80,8 +80,8 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
//Given
const string ASSEMBLY_NAME = "FakeAssembly";
const string FAKE_SERVICE_NAME = "FakeService";
FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistence<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistence<GameServiceInfo>();
GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule(
@ -104,8 +104,8 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
{
const string ASSEMBLY_NAME = "FakeAssembly";
const string FAKE_SERVICE_NAME = "FakeService";
FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistence<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistence<GameServiceInfo>();
GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule(
@ -126,8 +126,8 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
//Given
const string ASSEMBLY_NAME = "FakeAssembly";
const string FAKE_SERVICE_NAME = "FakeService";
FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistence<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistence<GameServiceInfo>();
GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
@ -145,8 +145,8 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
//Given
const string ASSEMBLY_NAME = "FakeAssembly";
const string FAKE_SERVICE_NAME = "FakeService";
FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistence<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistence<GameServiceInfo>();
GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
@ -165,8 +165,8 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
//Given
const string ASSEMBLY_NAME = "FakeAssembly";
const string FAKE_SERVICE_NAME = "FakeService";
FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistence<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistence<GameServiceInfo>();
GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
@ -185,8 +185,8 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
//Given
const string ASSEMBLY_NAME = "FakeAssembly";
const string FAKE_SERVICE_NAME = "FakeService";
FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistence<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistence<GameServiceInfo>();
GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
@ -206,8 +206,8 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
//Given
const string ASSEMBLY_NAME = "FakeAssembly";
const string FAKE_SERVICE_NAME = "FakeService";
FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistence<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistence<GameServiceInfo>();
GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
@ -232,8 +232,8 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
//Given
const string ASSEMBLY_NAME = "FakeAssembly";
const string FAKE_SERVICE_NAME = "FakeService";
FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistence<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistence<GameServiceInfo>();
GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();