Updated test code class names.
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97967ce0c6
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44512329fd
@ -17,11 +17,6 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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public IEnumerable<string> Authors { get; private set; } = new string[] { "FakeAuthor", "FakeAuthor2" };
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public IEnumerable<string> Authors { get; private set; } = new string[] { "FakeAuthor", "FakeAuthor2" };
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public IGameService CreateGameService()
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{
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return new FakeGameService(configurables);
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}
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public IGameService InstantiateGameService(string workspace, bool clean)
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public IGameService InstantiateGameService(string workspace, bool clean)
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{
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{
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return new FakeGameService(configurables);
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return new FakeGameService(configurables);
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@ -7,7 +7,7 @@ using GameServiceWarden.Core.Persistence;
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namespace GameServiceWarden.Core.Tests.Modules
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namespace GameServiceWarden.Core.Tests.Modules
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{
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{
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public class FakePersistentDictionary<V> : IPersistent<V>
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public class FakePersistence<V> : IPersistent<V>
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{
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{
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private IDictionary<string, V> backing = new Dictionary<string, V>();
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private IDictionary<string, V> backing = new Dictionary<string, V>();
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public V this[string key] { get { return backing[key]; } set { backing[key] = value; } }
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public V this[string key] { get { return backing[key]; } set { backing[key] = value; } }
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@ -16,8 +16,8 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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//Given
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//Given
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const string ASSEMBLY_NAME = "FakeAssembly";
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const string ASSEMBLY_NAME = "FakeAssembly";
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const string FAKE_SERVICE_NAME = "FakeService";
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const string FAKE_SERVICE_NAME = "FakeService";
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FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
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FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>>();
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FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
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FakePersistence<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistence<GameServiceInfo>();
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GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
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GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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@ -35,8 +35,8 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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//Given
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//Given
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const string ASSEMBLY_NAME = "FakeAssembly";
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const string ASSEMBLY_NAME = "FakeAssembly";
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const string FAKE_SERVICE_NAME = "FakeService";
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const string FAKE_SERVICE_NAME = "FakeService";
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FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
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FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>>();
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FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
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FakePersistence<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistence<GameServiceInfo>();
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GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
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GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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@ -55,8 +55,8 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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//Given
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//Given
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const string ASSEMBLY_NAME = "FakeAssembly";
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const string ASSEMBLY_NAME = "FakeAssembly";
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const string FAKE_SERVICE_PREFIX = "FakeService_";
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const string FAKE_SERVICE_PREFIX = "FakeService_";
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FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
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FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>>();
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FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
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FakePersistence<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistence<GameServiceInfo>();
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GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
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GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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@ -80,8 +80,8 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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//Given
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//Given
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const string ASSEMBLY_NAME = "FakeAssembly";
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const string ASSEMBLY_NAME = "FakeAssembly";
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const string FAKE_SERVICE_NAME = "FakeService";
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const string FAKE_SERVICE_NAME = "FakeService";
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FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
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FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>>();
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FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
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FakePersistence<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistence<GameServiceInfo>();
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GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
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GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule(
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule(
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@ -104,8 +104,8 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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{
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{
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const string ASSEMBLY_NAME = "FakeAssembly";
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const string ASSEMBLY_NAME = "FakeAssembly";
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const string FAKE_SERVICE_NAME = "FakeService";
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const string FAKE_SERVICE_NAME = "FakeService";
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FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
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FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>>();
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FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
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FakePersistence<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistence<GameServiceInfo>();
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GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
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GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule(
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule(
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@ -126,8 +126,8 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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//Given
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//Given
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const string ASSEMBLY_NAME = "FakeAssembly";
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const string ASSEMBLY_NAME = "FakeAssembly";
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const string FAKE_SERVICE_NAME = "FakeService";
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const string FAKE_SERVICE_NAME = "FakeService";
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FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
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FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>>();
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FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
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FakePersistence<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistence<GameServiceInfo>();
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GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
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GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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@ -145,8 +145,8 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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//Given
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//Given
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const string ASSEMBLY_NAME = "FakeAssembly";
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const string ASSEMBLY_NAME = "FakeAssembly";
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const string FAKE_SERVICE_NAME = "FakeService";
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const string FAKE_SERVICE_NAME = "FakeService";
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FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
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FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>>();
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FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
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FakePersistence<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistence<GameServiceInfo>();
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GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
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GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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@ -165,8 +165,8 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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//Given
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//Given
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const string ASSEMBLY_NAME = "FakeAssembly";
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const string ASSEMBLY_NAME = "FakeAssembly";
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const string FAKE_SERVICE_NAME = "FakeService";
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const string FAKE_SERVICE_NAME = "FakeService";
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FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
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FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>>();
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FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
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FakePersistence<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistence<GameServiceInfo>();
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GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
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GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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@ -185,8 +185,8 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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//Given
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//Given
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const string ASSEMBLY_NAME = "FakeAssembly";
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const string ASSEMBLY_NAME = "FakeAssembly";
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const string FAKE_SERVICE_NAME = "FakeService";
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const string FAKE_SERVICE_NAME = "FakeService";
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FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
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FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>>();
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FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
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FakePersistence<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistence<GameServiceInfo>();
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GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
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GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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@ -206,8 +206,8 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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//Given
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//Given
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const string ASSEMBLY_NAME = "FakeAssembly";
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const string ASSEMBLY_NAME = "FakeAssembly";
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const string FAKE_SERVICE_NAME = "FakeService";
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const string FAKE_SERVICE_NAME = "FakeService";
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FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
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FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>>();
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FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
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FakePersistence<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistence<GameServiceInfo>();
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GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
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GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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@ -232,8 +232,8 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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//Given
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//Given
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const string ASSEMBLY_NAME = "FakeAssembly";
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const string ASSEMBLY_NAME = "FakeAssembly";
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const string FAKE_SERVICE_NAME = "FakeService";
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const string FAKE_SERVICE_NAME = "FakeService";
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FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
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FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IGameServiceModule>>();
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FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
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FakePersistence<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistence<GameServiceInfo>();
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GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
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GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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