using System.Collections.Generic;
using GameServiceWarden.ModuleFramework;
namespace GameServiceWarden.Core.Tests.Modules
{
public class FakeServiceModule : IServiceModule
public string Name => "FakeModule";
public string Description => "A fake module for testing.";
private IServiceConfigurable[] configurables;
public FakeServiceModule(params IServiceConfigurable[] configurables)
this.configurables = configurables;
}
public IEnumerable<string> Authors { get; private set; } = new string[] { "FakeAuthor", "FakeAuthor2" };
public IService InstantiateService(string workspace)
return new FakeService(configurables);