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gameservicewarden/tests/GameServiceWarden.Core.Tests/Modules/Games/FakeGameService.cs

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using System;
using System.Collections.Generic;
using System.IO;
using GameServiceWarden.ModuleAPI;
namespace GameServiceWarden.Core.Tests.Modules.Games
{
public class FakeGameService : IGameService
{
public IReadOnlyCollection<IGameConfigurable> Configurables { get; set; }
public event EventHandler<ServiceState> StateChangeEvent;
public ServiceState CurrentState { get; private set; } = ServiceState.Stopped;
private TextWriter consoleStream;
public FakeGameService(params IGameConfigurable[] configurables)
{
HashSet<IGameConfigurable> modifiable = new HashSet<IGameConfigurable>();
foreach (IGameConfigurable configurable in configurables)
{
modifiable.Add(configurable);
}
this.Configurables = modifiable;
}
public void ElegantShutdown()
{
CurrentState = ServiceState.Stopped;
StateChangeEvent?.Invoke(this, CurrentState);
}
public void ExecuteCommand(string command)
{
consoleStream.WriteLine(command);
consoleStream.Flush();
}
public void InitializeService(TextWriter stream)
{
CurrentState = ServiceState.Running;
StateChangeEvent?.Invoke(this, CurrentState);
this.consoleStream = stream;
}
}
}