using System;
using System.Collections.Generic;
using System.IO;
using GameServiceWarden.ModuleAPI;
namespace GameServiceWarden.Core.Tests.Modules.Games
{
public class FakeGameService : IGameService
public IReadOnlyCollection<IGameConfigurable> Configurables { get; set; }
public event EventHandler<ServiceState> StateChangeEvent;
public ServiceState CurrentState { get; private set; } = ServiceState.Stopped;
private TextWriter consoleStream;
public FakeGameService(params IGameConfigurable[] configurables)
HashSet<IGameConfigurable> modifiable = new HashSet<IGameConfigurable>();
foreach (IGameConfigurable configurable in configurables)
modifiable.Add(configurable);
}
this.Configurables = modifiable;
public void ElegantShutdown()
CurrentState = ServiceState.Stopped;
StateChangeEvent?.Invoke(this, CurrentState);
public void ExecuteCommand(string command)
consoleStream.WriteLine(command);
consoleStream.Flush();
public void InitializeService(TextWriter stream)
CurrentState = ServiceState.Running;
this.consoleStream = stream;