fixed routing
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0f8a060d32
commit
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@ -2,6 +2,8 @@
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import {Navbar, NavBrand, NavLi, NavUl, NavHamburger, Footer, FooterCopyright} from 'flowbite-svelte';
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import logo from "$lib/images/rse-logo.svg";
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import '../app.css';
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import { page } from '$app/stores';
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$: activeUrl = $page.url.pathname;
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</script>
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<div class="min-h-screen flex flex-col">
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@ -12,9 +14,9 @@
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<span class="self-center whitespace-nowrap text-xl font-semibold dark:text-white">RS Entertainment</span>
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</NavBrand>
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<NavHamburger />
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<NavUl >
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<NavUl {activeUrl}>
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<NavLi href="/">Home</NavLi>
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<NavLi href="/minecraft/info">Minecraft</NavLi>
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<NavLi href="/minecraft">Minecraft</NavLi>
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<NavLi href="https://gamedash.reslate.systems">Host Dashboard</NavLi>
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<NavLi href="/about">About</NavLi>
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</NavUl>
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@ -12,7 +12,7 @@
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</div>
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<BottomNav {activeUrl} position="sticky" classInner="grid-cols-3">
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<BottomNavItem btnName="Info" href="/minecraft/info">
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<BottomNavItem btnName="Info" href="/minecraft">
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<InfoCircleSolid class="mb-1 h-6 w-6" />
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</BottomNavItem>
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<BottomNavItem btnName="Map" href="/minecraft/bluemap">
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@ -1,3 +1,21 @@
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// since there's no dynamic data here, we can prerender
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// it so that it gets served as a static asset in production
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export const prerender = true;
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export const prerender = false;
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export async function load({fetch }) {
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let mcserverRequest = await fetch("https://api.mcsrvstat.us/3/game.reslate.systems")
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let mcServer = null;
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if (mcserverRequest.ok) {
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mcServer = await mcserverRequest.json();
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}
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for (let i = 0; i < mcServer.players.list.length; i++) {
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const player = mcServer.players.list[i];
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let skinResponse = await fetch(`https://api.mineatar.io/body/full/${player.uuid}`)
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if (skinResponse.ok) {
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player.skin = URL.createObjectURL(await skinResponse.blob())
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}
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}
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return {
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mcServer: mcServer
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};
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}
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@ -24,7 +24,7 @@
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<Heading tag="h1">Who's in-game?</Heading>
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</div>
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<div class="flex max-w-full flex-row overflow-x-scroll scroll-smooth border-none">
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<Card padding="md" class="m-4 min-w-80">
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<Card padding="md" class="m-4 min-w-80 w-80">
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<div class="flex flex-col items-center pb-4">
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{#if mcserver.online}
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<Avatar size="lg" src={mcserver.icon}></Avatar>
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@ -60,7 +60,7 @@
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</Card>
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{#if mcserver.online}
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{#each mcserver.players.list as player}
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<Card padding="md" class="m-4 flex min-w-80 flex-col justify-center">
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<Card padding="md" class="m-4 flex min-w-80 w-80 flex-col justify-center">
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<div class="flex flex-col items-center pb-4">
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<img src={player.skin} alt={`${player.name}'s skin`} />
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<Heading
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@ -1,23 +0,0 @@
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// since there's no dynamic data here, we can prerender
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// it so that it gets served as a static asset in production
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export const prerender = false;
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export const ssr = false;
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export async function load({fetch }) {
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let mcserverRequest = await fetch("https://api.mcsrvstat.us/3/game.reslate.systems")
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let mcServer = null;
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if (mcserverRequest.ok) {
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mcServer = await mcserverRequest.json();
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}
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for (let i = 0; i < mcServer.players.list.length; i++) {
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const player = mcServer.players.list[i];
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let skinResponse = await fetch(`https://api.mineatar.io/body/full/${player.uuid}`)
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if (skinResponse.ok) {
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player.skin = URL.createObjectURL(await skinResponse.blob())
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}
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}
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return {
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mcServer: mcServer
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};
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}
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