Orientation system changed.
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		@@ -250,15 +250,17 @@ end
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local function orient(v, forward, right)
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					local function orient(v, forward, right)
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    print("Attempting to orient such that " .. tostring(v) .. " == " .. tostring(forward) .. ".")
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					    print("Attempting to orient such that " .. tostring(v) .. " == " .. tostring(forward) .. ".")
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	v = v:normalize()
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						v = v / (v:length() * v:normalize())
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	if vectorEqual(v, forward) then
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						if vectorEqual(v, forward) then
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		return true
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							return true
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	elseif vectorEqual(v, right) then
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						elseif vectorEqual(v, right) then
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		return attemptMoveRight()
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							return attemptMoveRight()
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	elseif vectorEqual(v, -right) then
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						elseif vectorEqual(v, -right) then
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		return attemptMoveLeft()
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							return attemptMoveLeft()
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	else
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						elseif vectorEqual(v, -forward) then
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		return attemptMoveRight() and attemptMoveRight()
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							return attemptMoveRight() and attemptMoveRight()
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						else
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							sendLog(FAILED, "Improper axis given.");
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	end
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						end
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	return false
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						return false
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end
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					end
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@@ -368,7 +370,7 @@ local function moveBy(delta, forward, right)
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end
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					end
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local function moveTo(dest)
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					local function moveTo(dest)
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	dest = vector.new(math.floor(dest.x), math.floor(dest.y), math.floor(dest.z))
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						dest = dest:round()
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    sendLog(MOVETO, "Attempting to move by (" .. dest.x .. "," .. dest.y .. "," .. dest.z .. ") (x,y,z).")
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					    sendLog(MOVETO, "Attempting to move by (" .. dest.x .. "," .. dest.y .. "," .. dest.z .. ") (x,y,z).")
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	if position == nil or heading == nil then
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						if position == nil or heading == nil then
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		sendLog(FAILED, "Position or heading is invalid.")
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							sendLog(FAILED, "Position or heading is invalid.")
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@@ -436,7 +438,6 @@ local function quarry(x, y, z, forward, right, pattern)
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		for xDelta=1,math.abs(x) do
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							for xDelta=1,math.abs(x) do
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			for zDelta=1,math.abs(z) do
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								for zDelta=1,math.abs(z) do
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				local success = true;
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									local success = true;
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				if (reverseTrip) then
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					orient(vector.new(0,0, -z), forward, right)
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										orient(vector.new(0,0, -z), forward, right)
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				else
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									else
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					orient(vector.new(0, 0, z), forward, right)
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										orient(vector.new(0, 0, z), forward, right)
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