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PolyJet
The game based on beats. No seriously, the whole game revolves around a user selected masterpiece.
This project is set for a crash course as I realize for various reasons, things would be a lot easier if I use C++. As such, this version of PolyJet will be completed with only core concepts implemented. PolyJet will be re-incarnated with use of C++ instead.
The Concept
Essentially, this game is a rhythm game with audio analytics built in which allows the user to choose the tracks of which they play to.
3rd Party
LibGDX
This game uses LibGDX which is a very impressive game framework/engine. Its completely written in Java, and supports multi-platform pretty well. Go check them out.
Jtransforms
This game also uses the Jtransforms library for its fft functions. You can go and read up on what they do.
Done
- Controls are done
 - Main menu done
 - Splash-screen background loading done.
 - Audio data collecting done
 - Actual analytics screen done
 - loading screen done
 - on keeping audio analysis result data in sync with gameplay audio.
 
TODO:
- Working! Generate entities based on audio data
 - Make game look cooler (decorating)
 - Possible future plans.
 

