48 lines
1.6 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using SlatedGameToolkit.Framework.Exceptions;
namespace SlatedGameToolkit.Framework.Utilities.Collections.Pooling
{
public class ObjectPool <Poolable> where Poolable : IPoolable
{
public int Size { get; private set; }
public int Count {
get {
return pool.Count;
}
}
private Func<Poolable> creator;
private ConcurrentBag<Poolable> pool;
public ObjectPool(Func<Poolable> creator, int size = 0, int initialCount = 0) {
this.creator = creator ?? throw new ArgumentNullException("creator");
this.pool = new ConcurrentBag<Poolable>();
this.Size = size;
CreateAmount(initialCount);
}
public void CreateAmount(int amount) {
if (Size > 0 && Count + amount >= Size) throw new FrameworkUsageException(string.Format("Object pool surpassed set size of {0}", Size));
for (int i = 0; i < amount; i++) {
pool.Add(creator());
}
}
public Poolable Retrieve() {
if (pool.Count == 0) {
CreateAmount(1);
}
Poolable result;
pool.TryTake(out result);
return result;
}
public void Release(Poolable poolable) {
if (Size > 0 && Count + 1 >= Size) throw new FrameworkUsageException(string.Format("Object pool surpassed set size of {0}", Size));
poolable.Reset();
pool.Add(poolable);
}
}
}