|
d8eda24809
|
Playground now has more control; Implemented framework changes.
Live framerate and update rate changing commands added.
|
2020-08-22 22:41:04 -05:00 |
|
|
512b5f4b13
|
Refactored, and added separate constructor for custom shader.
|
2020-07-07 01:41:12 -05:00 |
|
|
614602e7cd
|
MeshBatch now records states to reduce data sent to shader per call.
|
2020-07-07 01:07:33 -05:00 |
|
|
80adda7afb
|
Mainstate view ratio corrected, camera2D takes float dimensions now.
added additional debug logging.
|
2020-07-06 12:23:56 -05:00 |
|
|
319ade258e
|
Refactoring.
|
2020-07-05 23:45:04 -05:00 |
|
|
02c1ceae14
|
Adding soloud stuff.
|
2020-07-05 02:06:25 -05:00 |
|
|
5a8e7a9ccb
|
Added line breaks to bitmap font.
|
2020-07-04 16:14:32 -05:00 |
|
|
75ef59293f
|
Changed how the bitmap font prepares characters.
Playground was updated to reflect this.
|
2020-07-04 13:35:38 -05:00 |
|
|
0e3f1dfef3
|
Main state changed to reflect font rendering capability.
|
2020-07-04 00:39:40 -05:00 |
|
|
3ecd32520c
|
Moved inputs inside update section of game loop.
|
2020-07-03 18:17:07 -05:00 |
|
|
ad77fec3a2
|
Bitmap font system works.
|
2020-07-03 18:07:55 -05:00 |
|
|
378712283a
|
Fixed missing mesh.
|
2020-07-02 14:51:45 -05:00 |
|
|
a881f1a086
|
Basic font rendering working.
|
2020-07-02 13:13:04 -05:00 |
|
|
364803bf6c
|
Changed dependencies, added dependencies for TTF rendering.
|
2020-06-26 22:10:29 -05:00 |
|
|
0225f0821c
|
Restructuring and clean up. Preparation for loading library.
|
2020-06-25 11:19:39 -05:00 |
|
|
8827bfbb78
|
Added linear interpolation between updates to mesh batch.
Cleaned up code.
|
2020-06-25 00:05:44 -05:00 |
|
|
e781aea776
|
MeshBatch now renders with or without textures.
General structure clean up as well.
|
2020-06-23 23:54:42 -05:00 |
|
|
6a19d1f5c7
|
Basic rendering with camera controls are functional.
|
2020-06-23 20:07:12 -05:00 |
|
|
1c4ca6c97b
|
Lots of progress on rendering textures.
|
2020-06-05 23:49:45 -05:00 |
|