|
6a19d1f5c7
|
Basic rendering with camera controls are functional.
|
2020-06-23 20:07:12 -05:00 |
|
|
1c4ca6c97b
|
Lots of progress on rendering textures.
|
2020-06-05 23:49:45 -05:00 |
|
|
484dbbece3
|
Fixed issue with incorrect delegate signature.
|
2020-06-01 16:32:18 -05:00 |
|
|
e59e78e08c
|
General progress on getting OpenGL based rendering.
|
2020-06-01 01:28:03 -05:00 |
|
|
5e85eb5de1
|
Cleaned up code and added some parameter checks.
Removed some unused code fragments from older plans.
|
2020-05-29 00:01:05 -05:00 |
|
|
51cfc84cc7
|
More progress on shader implementation.
Changed engine OpenGL version to 4.1.
Added OpenGL program pipeline handles.
Added fragment shaders.
Some class name changes.
|
2020-05-28 23:22:44 -05:00 |
|
|
d269760c80
|
Progress on adding GL shader system.
|
2020-05-28 13:51:44 -05:00 |
|
|
93937a8b34
|
Refactoring.
|
2020-05-28 10:20:54 -05:00 |
|
|
fb9bbdd123
|
Added more OpenGL delegates, and restructured game manager.
Largely untested.
|
2020-05-28 10:19:38 -05:00 |
|
|
d1ed96e7ed
|
Progress on OpenGL portion.
|
2020-05-28 00:55:23 -05:00 |
|
|
af7c1b37f9
|
Improved window and input handling.
Window now has some events.
Keyboard and mouse implemented.
|
2020-05-27 20:24:02 -05:00 |
|
|
a3401e1c22
|
Removed console logging.
|
2020-05-27 10:24:57 -05:00 |
|
|
a013c476e7
|
Began working on a graphical playground for testing.
Improved SDL exception class.
Engine code changes.
General progress.
|
2020-05-27 00:20:41 -05:00 |
|
|
0f0395fd63
|
Class rename that accounts for potential changes.
|
2020-05-26 21:07:58 -05:00 |
|
|
2d9f7617aa
|
Added basic help and quit functions to tools.
|
2020-05-26 21:06:31 -05:00 |
|
|
d149e12433
|
Began work on the tools command processing.
|
2020-05-26 14:47:20 -05:00 |
|
|
8ee18b1fcf
|
Initial commit.
|
2020-05-22 12:35:09 -05:00 |
|