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364803bf6c
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Changed dependencies, added dependencies for TTF rendering.
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2020-06-26 22:10:29 -05:00 |
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0225f0821c
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Restructuring and clean up. Preparation for loading library.
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2020-06-25 11:19:39 -05:00 |
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8827bfbb78
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Added linear interpolation between updates to mesh batch.
Cleaned up code.
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2020-06-25 00:05:44 -05:00 |
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e781aea776
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MeshBatch now renders with or without textures.
General structure clean up as well.
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2020-06-23 23:54:42 -05:00 |
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6a19d1f5c7
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Basic rendering with camera controls are functional.
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2020-06-23 20:07:12 -05:00 |
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1c4ca6c97b
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Lots of progress on rendering textures.
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2020-06-05 23:49:45 -05:00 |
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484dbbece3
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Fixed issue with incorrect delegate signature.
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2020-06-01 16:32:18 -05:00 |
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e59e78e08c
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General progress on getting OpenGL based rendering.
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2020-06-01 01:28:03 -05:00 |
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5e85eb5de1
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Cleaned up code and added some parameter checks.
Removed some unused code fragments from older plans.
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2020-05-29 00:01:05 -05:00 |
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51cfc84cc7
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More progress on shader implementation.
Changed engine OpenGL version to 4.1.
Added OpenGL program pipeline handles.
Added fragment shaders.
Some class name changes.
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2020-05-28 23:22:44 -05:00 |
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93937a8b34
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Refactoring.
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2020-05-28 10:20:54 -05:00 |
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fb9bbdd123
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Added more OpenGL delegates, and restructured game manager.
Largely untested.
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2020-05-28 10:19:38 -05:00 |
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af7c1b37f9
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Improved window and input handling.
Window now has some events.
Keyboard and mouse implemented.
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2020-05-27 20:24:02 -05:00 |
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a013c476e7
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Began working on a graphical playground for testing.
Improved SDL exception class.
Engine code changes.
General progress.
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2020-05-27 00:20:41 -05:00 |
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