14 Commits

Author SHA1 Message Date
364803bf6c Changed dependencies, added dependencies for TTF rendering. 2020-06-26 22:10:29 -05:00
0225f0821c Restructuring and clean up. Preparation for loading library. 2020-06-25 11:19:39 -05:00
8827bfbb78 Added linear interpolation between updates to mesh batch.
Cleaned up code.
2020-06-25 00:05:44 -05:00
e781aea776 MeshBatch now renders with or without textures.
General structure clean up as well.
2020-06-23 23:54:42 -05:00
6a19d1f5c7 Basic rendering with camera controls are functional. 2020-06-23 20:07:12 -05:00
1c4ca6c97b Lots of progress on rendering textures. 2020-06-05 23:49:45 -05:00
484dbbece3 Fixed issue with incorrect delegate signature. 2020-06-01 16:32:18 -05:00
e59e78e08c General progress on getting OpenGL based rendering. 2020-06-01 01:28:03 -05:00
5e85eb5de1 Cleaned up code and added some parameter checks.
Removed some unused code fragments from older plans.
2020-05-29 00:01:05 -05:00
51cfc84cc7 More progress on shader implementation.
Changed engine OpenGL version to 4.1.

Added OpenGL program pipeline handles.

Added fragment shaders.

Some class name changes.
2020-05-28 23:22:44 -05:00
93937a8b34 Refactoring. 2020-05-28 10:20:54 -05:00
fb9bbdd123 Added more OpenGL delegates, and restructured game manager.
Largely untested.
2020-05-28 10:19:38 -05:00
af7c1b37f9 Improved window and input handling.
Window now has some events.

Keyboard and mouse implemented.
2020-05-27 20:24:02 -05:00
a013c476e7 Began working on a graphical playground for testing.
Improved SDL exception class.

Engine code changes.

General progress.
2020-05-27 00:20:41 -05:00