MeshBatch now renders with or without textures.
General structure clean up as well.
This commit is contained in:
@@ -2,6 +2,7 @@ using System;
|
||||
using System.Drawing;
|
||||
using System.Numerics;
|
||||
using SDL2;
|
||||
using SlatedGameToolkit.Framework;
|
||||
using SlatedGameToolkit.Framework.Graphics.Render;
|
||||
using SlatedGameToolkit.Framework.Graphics.Render.Programs;
|
||||
using SlatedGameToolkit.Framework.Graphics.Textures;
|
||||
@@ -19,8 +20,8 @@ namespace SlatedGameToolkit.Tools.Utilities.Playground
|
||||
private WindowContext window;
|
||||
private Camera2D camera;
|
||||
private MeshBatch renderer;
|
||||
private Texture texture;
|
||||
private Sprite2D sprite;
|
||||
private Texture logoTexture, fillerTexture;
|
||||
private RectangleMesh logo, textureTester, untextured;
|
||||
|
||||
public WindowContext CurrentWindow { get { return window;}}
|
||||
|
||||
@@ -36,7 +37,8 @@ namespace SlatedGameToolkit.Tools.Utilities.Playground
|
||||
|
||||
public void Deinitialize()
|
||||
{
|
||||
texture.Dispose();
|
||||
logoTexture.Dispose();
|
||||
fillerTexture.Dispose();
|
||||
renderer.Dispose();
|
||||
window.Dispose();
|
||||
}
|
||||
@@ -51,16 +53,34 @@ namespace SlatedGameToolkit.Tools.Utilities.Playground
|
||||
window = new WindowContext("SlatedGameToolkit Playground");
|
||||
camera = new Camera2D(2, 2);
|
||||
renderer = new MeshBatch(camera);
|
||||
texture = CommonLoaders.LoadTexture("Resources/Playground/yhdnbgnc.png", null);
|
||||
sprite = new Sprite2D(texture, Color.White);
|
||||
sprite.X = -0.5f;
|
||||
sprite.Y = -0.5f;
|
||||
|
||||
logoTexture = CommonLoaders.LoadTexture("Resources/Playground/yhdnbgnc.png", null);
|
||||
logo = new RectangleMesh(logoTexture, Color.White);
|
||||
logo.Width = 0.5f;
|
||||
logo.Height = 0.5f;
|
||||
logo.X = -0.25f;
|
||||
logo.Y = -0.25f;
|
||||
|
||||
|
||||
fillerTexture = CommonLoaders.LoadTexture("Resources/Playground/filler.png", null);
|
||||
textureTester = new RectangleMesh(fillerTexture, Color.White);
|
||||
textureTester.Width = 0.15f;
|
||||
textureTester.Height = 0.15f;
|
||||
textureTester.X = 0.25f;
|
||||
|
||||
untextured = new RectangleMesh(null, Color.Red);
|
||||
untextured.Width = 0.15f;
|
||||
untextured.Height = 0.1f;
|
||||
untextured.X = 0.25f;
|
||||
untextured.Y = - 0.15f;
|
||||
}
|
||||
|
||||
public void Render(double delta)
|
||||
{
|
||||
renderer.Begin(Matrix4x4.Identity);
|
||||
renderer.Draw(sprite);
|
||||
renderer.Draw(logo);
|
||||
renderer.Draw(textureTester);
|
||||
renderer.Draw(untextured);
|
||||
renderer.End();
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user