General progress on getting OpenGL based rendering.
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@@ -1,6 +1,6 @@
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using System;
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using SlatedGameToolkit.Framework.Graphics.OpenGL.Programs;
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using SlatedGameToolkit.Framework.Graphics.OpenGL.Shaders;
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using SlatedGameToolkit.Framework.Graphics.Programs;
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using SlatedGameToolkit.Framework.Graphics.Shaders;
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using SlatedGameToolkit.Framework.Graphics.Window;
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using SlatedGameToolkit.Framework.StateSystem;
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using SlatedGameToolkit.Framework.StateSystem.States;
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@@ -10,7 +10,6 @@ namespace SlatedGameToolkit.Tools.Utilities.GraphicalPlayground
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public class MainState : IState
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{
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private WindowContext window;
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private GLShaderProgram shader;
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public WindowContext CurrentWindow { get { return window;}}
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@@ -37,7 +36,6 @@ namespace SlatedGameToolkit.Tools.Utilities.GraphicalPlayground
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public void Initialize(Manager manager)
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{
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window = new WindowContext("SlatedGameToolkit Playground");
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shader = new GLShaderProgram();
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window.RaiseToTop();
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}
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