Playground now has more control; Implemented framework changes.
Live framerate and update rate changing commands added.
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@@ -84,7 +84,8 @@ namespace SlatedGameToolkit.Tools.Utilities.Playground
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public void Render(double delta)
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{
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renderer.Begin(Matrix4x4.Identity, delta);
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camera.InterpolatePosition(delta);
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renderer.Begin(Matrix4x4.Identity);
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renderer.Draw(logo);
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renderer.Draw(textureTester);
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renderer.Draw(untextured);
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