Progress on adding GL shader system.
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using System;
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namespace SlatedGameToolkit.Framework.Exceptions
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{
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public class OpenGLException : Exception {
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public OpenGLException() : base() {
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}
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public OpenGLException(string message) : base(message) {
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}
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public OpenGLException(string message, Exception inner) : base(message, inner) {
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}
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}
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}
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