diff --git a/src/SlatedGameToolkit.Framework/Graphics/Render/Camera.cs b/src/SlatedGameToolkit.Framework/Graphics/Render/Camera.cs
index 17df797..10016c2 100644
--- a/src/SlatedGameToolkit.Framework/Graphics/Render/Camera.cs
+++ b/src/SlatedGameToolkit.Framework/Graphics/Render/Camera.cs
@@ -21,10 +21,32 @@ namespace SlatedGameToolkit.Framework.Graphics.Render
public bool LockedOrientation { get; set; } = false;
///
- /// The up direction of the camera.
+ /// The up direction for orienting the camera.
///
- /// A vector representing the up direction of the camera.
+ /// A vector representing the up direction.
public Vector3 Up { get; set; } = Vector3.UnitY;
+
+ ///
+ /// What the right direction is for the camera's current orientation.
+ ///
+ /// A vector representing the right direction for the camera's current orientation.
+ public Vector3 CameraRight
+ {
+ get
+ {
+ return Vector3.Cross(CameraFront, Up);
+ }
+ }
+
+ ///
+ /// The up direction for the camera's current orientation.
+ ///
+ /// A vector representing the up direction for the camera's current orientation.
+ public Vector3 CameraUp {
+ get {
+ return Vector3.Cross(CameraFront, -CameraRight);
+ }
+ }
public event EventHandler projectionUpdateEvent;
public bool Orthographic {
@@ -141,7 +163,6 @@ namespace SlatedGameToolkit.Framework.Graphics.Render
if (height <= 0) throw new ArgumentException("Height can't be less than or equal to 0.");
this.Width = width;
this.Height = height;
- this.Position = new Vector3(0, 0, 3);
this.CameraFront = -Vector3.UnitZ;
}
diff --git a/src/SlatedGameToolkit.Framework/Graphics/Render/Camera2D.cs b/src/SlatedGameToolkit.Framework/Graphics/Render/Camera2D.cs
index 8359206..b6cd20b 100644
--- a/src/SlatedGameToolkit.Framework/Graphics/Render/Camera2D.cs
+++ b/src/SlatedGameToolkit.Framework/Graphics/Render/Camera2D.cs
@@ -27,6 +27,7 @@ namespace SlatedGameToolkit.Framework.Graphics.Render
this.Orthographic = true;
this.LockedOrientation = true;
this.CameraFront = -Vector3.UnitZ;
+ base.Position = Vector3.UnitZ;
}
}
}
\ No newline at end of file