Improved window and input handling.
Window now has some events. Keyboard and mouse implemented.
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@@ -15,22 +15,21 @@ namespace SlatedGameToolkit.Tools.Commands
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if (args.Length != 1) return false;
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args[0] = args[0].ToLower();
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if (args[0].Equals("start")) {
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if (GameEngine.Running) {
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if (GameEngine.IsRunning()) {
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interactable.Tell("Engine is already running!");
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return true;
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}
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Manager manager = new Manager("main state", new MainState());
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GameEngine.Ignite(manager);
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GameEngine.Ignite(new MainState());
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return true;
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} else if (args[0].Equals("stop")) {
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if (!GameEngine.Running) {
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if (!GameEngine.IsRunning()) {
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interactable.Tell("Engine was never running!");
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return true;
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}
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GameEngine.Stop();
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return true;
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} else if (args[0].Equals("status")) {
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interactable.Tell("Running: " + GameEngine.Running);
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interactable.Tell("Running: " + GameEngine.IsRunning());
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interactable.Tell("Target FPS: " + GameEngine.targetFPS);
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interactable.Tell("Target Update Rate: " + GameEngine.UpdatesPerSecond);
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return true;
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@@ -1,3 +1,6 @@
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using System;
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using SlatedGameToolkit.Framework;
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using SlatedGameToolkit.Framework.Graphics.Window;
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using SlatedGameToolkit.Framework.StateSystem;
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using SlatedGameToolkit.Framework.StateSystem.States;
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@@ -5,6 +8,10 @@ namespace SlatedGameToolkit.Tools.Utilities.GraphicalPlayground
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{
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public class MainState : IState
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{
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private WindowHandle window;
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public WindowHandle CurrentWindow { get { return window;}}
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public bool Activate()
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{
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return true;
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@@ -17,6 +24,7 @@ namespace SlatedGameToolkit.Tools.Utilities.GraphicalPlayground
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public void Dispose()
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{
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window.Dispose();
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}
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public string getName()
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@@ -26,7 +34,8 @@ namespace SlatedGameToolkit.Tools.Utilities.GraphicalPlayground
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public void Initialize(Manager manager)
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{
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window = new WindowHandle("SlatedGameToolkit Playground");
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window.RaiseToTop();
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}
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public void Render(double delta)
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