Removed console logging.
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4fc84e6a97
commit
a3401e1c22
@ -12,8 +12,7 @@ namespace SlatedGameToolkit.Framework {
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/// </summary>
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/// </summary>
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public static class GameEngine {
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public static class GameEngine {
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public static readonly Logger logger = new LoggerConfiguration().
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public static readonly Logger logger = new LoggerConfiguration().
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WriteTo.Console().
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WriteTo.File("SlatedGameToolKit.Framework.Log", rollingInterval: RollingInterval.Day, fileSizeLimitBytes: 1048576, rollOnFileSizeLimit: true).
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WriteTo.File("SlatedGameToolKit.Framework.Log").
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CreateLogger();
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CreateLogger();
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private static readonly object ignitionLock = new object();
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private static readonly object ignitionLock = new object();
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private static Thread thread;
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private static Thread thread;
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@ -32,7 +31,7 @@ namespace SlatedGameToolkit.Framework {
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return 1 / TimeSpan.FromMilliseconds(updateDeltaTime).TotalSeconds;
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return 1 / TimeSpan.FromMilliseconds(updateDeltaTime).TotalSeconds;
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}
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}
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set {
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set {
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Interlocked.Exchange(ref updateDeltaTime, Math.Min(5, (long) TimeSpan.FromSeconds(1 / value).TotalMilliseconds));
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Interlocked.Exchange(ref updateDeltaTime, Math.Max(5, (long) TimeSpan.FromSeconds(1 / value).TotalMilliseconds));
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deltaChanged = true;
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deltaChanged = true;
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}
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}
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}
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}
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@ -7,7 +7,6 @@
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Serilog" Version="2.9.0" />
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<PackageReference Include="Serilog" Version="2.9.0" />
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<PackageReference Include="Serilog.Sinks.Console" Version="3.1.1" />
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<PackageReference Include="Serilog.Sinks.File" Version="4.1.0" />
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<PackageReference Include="Serilog.Sinks.File" Version="4.1.0" />
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</ItemGroup>
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</ItemGroup>
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@ -13,6 +13,7 @@ namespace SlatedGameToolkit.Tools.Commands
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public bool Execute(IInteractable interactable, string[] args)
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public bool Execute(IInteractable interactable, string[] args)
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{
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{
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if (args.Length != 1) return false;
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if (args.Length != 1) return false;
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args[0] = args[0].ToLower();
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if (args[0].Equals("start")) {
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if (args[0].Equals("start")) {
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if (GameEngine.Running) {
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if (GameEngine.Running) {
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interactable.Tell("Engine is already running!");
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interactable.Tell("Engine is already running!");
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