Began working on a graphical playground for testing.

Improved SDL exception class.

Engine code changes.

General progress.
This commit is contained in:
2020-05-27 00:20:41 -05:00
parent 0f0395fd63
commit a013c476e7
13 changed files with 191 additions and 43 deletions

View File

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using SlatedGameToolkit.Framework.StateSystem;
using SlatedGameToolkit.Framework.StateSystem.States;
namespace SlatedGameToolkit.Tools.Utilities.GraphicalPlayground
{
public class MainState : IState
{
public bool Activate()
{
return true;
}
public bool Deactivate()
{
return true;
}
public void Dispose()
{
}
public string getName()
{
return "main state";
}
public void Initialize(Manager manager)
{
}
public void Render(double delta)
{
}
public void Update(double delta)
{
}
}
}