Began working on a graphical playground for testing.
Improved SDL exception class. Engine code changes. General progress.
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using SlatedGameToolkit.Framework.StateSystem;
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using SlatedGameToolkit.Framework.StateSystem.States;
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namespace SlatedGameToolkit.Tools.Utilities.GraphicalPlayground
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{
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public class MainState : IState
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{
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public bool Activate()
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{
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return true;
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}
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public bool Deactivate()
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{
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return true;
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}
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public void Dispose()
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{
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}
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public string getName()
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{
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return "main state";
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}
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public void Initialize(Manager manager)
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{
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}
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public void Render(double delta)
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{
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}
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public void Update(double delta)
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{
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}
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}
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}
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