Restructured logging in tools.
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@ -16,7 +16,7 @@ namespace SlatedGameToolkit.Tools.CommandSystem
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this.commandMap = commands;
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}
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public void Process(IInteractable interactable) {
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string message = interactable.Listen();
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string message = interactable.Listen().ToLower();
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string[] splitMessage = message.Split(' ');
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string invocation = splitMessage[0];
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@ -3,10 +3,12 @@ using SlatedGameToolkit.Framework.Logging;
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namespace SlatedGameToolkit.Tools.CommandSystem.Interaction
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{
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public class ConsoleInteraction : IInteractable, ILogListener
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public class ConsoleInteraction : IInteractable
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{
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private volatile bool listening;
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public bool Listening { get {return listening;}}
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string prefix;
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public string Prefix {get {return prefix;}}
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public bool Debug { get; set; }
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public LogLevel Level => Debug ? LogLevel.DEBUG : LogLevel.INFO;
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@ -33,15 +35,5 @@ namespace SlatedGameToolkit.Tools.CommandSystem.Interaction
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Console.SetCursorPosition(0, Console.CursorTop);
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Console.WriteLine(message);
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}
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public void LogMesesage(string message, DateTime time, LogLevel level)
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{
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Console.SetCursorPosition(0, Console.CursorTop);
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Console.WriteLine(string.Format("Playground [{0}] [{1}]: {2}", level, time.ToString("H:mm:ss"), message));
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if (listening) {
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Console.SetCursorPosition(0, Console.CursorTop);
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Console.Write(prefix + "> ");
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}
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}
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}
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}
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@ -1,11 +1,10 @@
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using SlatedGameToolkit.Framework.Logging;
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namespace SlatedGameToolkit.Tools.CommandSystem.Interaction
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{
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public interface IInteractable : ILogListener
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public interface IInteractable
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{
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void Tell(string message);
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void Separate();
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string Listen();
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public bool Listening { get; }
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}
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}
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@ -1,5 +1,4 @@
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using System;
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using SlatedGameToolkit.Framework.Logging;
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using SlatedGameToolkit.Tools.CommandSystem.Exceptions;
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namespace SlatedGameToolkit.Tools.CommandSystem.Interaction
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@ -12,7 +11,7 @@ namespace SlatedGameToolkit.Tools.CommandSystem.Interaction
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this.oneTime = oneTime;
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}
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public LogLevel Level => LogLevel.DEBUG;
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public bool Listening => false;
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public string Listen()
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{
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@ -21,12 +20,6 @@ namespace SlatedGameToolkit.Tools.CommandSystem.Interaction
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return oneTime;
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}
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public void LogMesesage(string message, DateTime time, LogLevel level)
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{
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Console.SetCursorPosition(0, Console.CursorTop);
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Console.WriteLine(string.Format("Game Engine [{0}] [{1}]: \n{2}", level, time.ToString(), message));
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}
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public void Separate()
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{
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Console.WriteLine();
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@ -10,6 +10,8 @@ namespace SlatedGameToolkit.Tools.Commands
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public class GraphicalPlaygroundCommand : IInvocable
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{
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private readonly string[] invokers = new string[] {"playground"};
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private ConsoleLogListener logListener;
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private bool debugging;
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public bool Execute(IInteractable interactable, string[] args)
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{
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@ -20,7 +22,8 @@ namespace SlatedGameToolkit.Tools.Commands
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interactable.Tell("Engine is already running!");
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return true;
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}
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Logger.AddLogListener(interactable);
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Logger.AddLogListener((logListener = new ConsoleLogListener(interactable as ConsoleInteraction)));
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logListener.Debug = debugging;
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GameEngine.Ignite(new MainState());
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return true;
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} else if (args[0].Equals("stop")) {
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@ -28,12 +31,23 @@ namespace SlatedGameToolkit.Tools.Commands
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interactable.Tell("Engine was never running!");
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return true;
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}
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Logger.RemoveLogListener(logListener);
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GameEngine.Stop();
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return true;
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} else if (args[0].Equals("status")) {
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interactable.Tell("Running: " + GameEngine.IsRunning());
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interactable.Tell("Target FPS: " + (GameEngine.targetFPS <= 0 ? "Not bounded." : GameEngine.targetFPS.ToString()));
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interactable.Tell("Update Step: " + (GameEngine.UpdatesPerSecond <= 0 ? "Not Locked." : GameEngine.UpdatesPerSecond.ToString()));
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interactable.Tell("Debug logging: " + logListener.Debug);
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return true;
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} else if (args[0].Equals("debug")) {
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debugging = !debugging;
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if (logListener != null) {
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logListener.Debug = debugging;
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interactable.Tell("Debug logging: " + logListener.Debug);
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} else {
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interactable.Tell(string.Format("Debug will be turned {0} when playground is started.", debugging ? "on" : "off"));
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}
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return true;
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}
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return false;
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@ -0,0 +1,28 @@
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using System;
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using SlatedGameToolkit.Framework.Logging;
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using SlatedGameToolkit.Tools.CommandSystem.Interaction;
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namespace SlatedGameToolkit.Tools.Utilities.Playground
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{
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public class ConsoleLogListener : ILogListener
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{
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public bool Debug { get; set; }
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public LogLevel Level => Debug ? LogLevel.DEBUG : LogLevel.INFO;
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private ConsoleInteraction interaction;
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public ConsoleLogListener(ConsoleInteraction interaction = null) {
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this.interaction = interaction;
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}
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public void LogMesesage(string message, DateTime time, LogLevel level)
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{
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Console.SetCursorPosition(0, Console.CursorTop);
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Console.WriteLine(string.Format("Playground [{0}] [{1}]: {2}", level, time.ToString("H:mm:ss"), message));
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if (interaction != null && interaction.Listening) {
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Console.SetCursorPosition(0, Console.CursorTop);
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Console.Write(interaction.Prefix + "> ");
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}
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}
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}
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}
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