Restructured logging in tools.
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using System;
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using SlatedGameToolkit.Framework.Logging;
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using SlatedGameToolkit.Tools.CommandSystem.Interaction;
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namespace SlatedGameToolkit.Tools.Utilities.Playground
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{
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public class ConsoleLogListener : ILogListener
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{
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public bool Debug { get; set; }
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public LogLevel Level => Debug ? LogLevel.DEBUG : LogLevel.INFO;
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private ConsoleInteraction interaction;
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public ConsoleLogListener(ConsoleInteraction interaction = null) {
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this.interaction = interaction;
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}
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public void LogMesesage(string message, DateTime time, LogLevel level)
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{
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Console.SetCursorPosition(0, Console.CursorTop);
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Console.WriteLine(string.Format("Playground [{0}] [{1}]: {2}", level, time.ToString("H:mm:ss"), message));
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if (interaction != null && interaction.Listening) {
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Console.SetCursorPosition(0, Console.CursorTop);
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Console.Write(interaction.Prefix + "> ");
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}
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}
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}
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}
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